LethaliansMoons
im thinkin bout makin a megapack. should i do it or should i not? make a megapack for lethalians. should i make a megapack. first ima talk to the devs, and ask them if they're fine with a megapack. and if they wanna, we should make a megapack.Required mods (39)
This package requires the following packages to work.(LLL) 2 new moons, 1 intermediate and 1 late-game. Part of my Starlancer series!
Version:0.5.3
Adds the SCP foundation as a potential dungeon to explore.
Version:2.3.1
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Adds Nuketown from Black Ops 1 as a custom moon with multiple Fire Exits and working Ladders
Version:1.0.0
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.0.0
Large game expansion with SDK support and a plenty of features.
Version:1.3.30
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Version:1.1.0
De-bloated LethalExpansion fork with only the LethalSDK module support
Version:1.3.15
Adds the intermediate-level moon 10-EGypt to the game. If you are using LethalExpansion, please install LethalExpansionCore!
Version:2.0.14
A unique late game moon home to a large abandoned city. [Suggest balance changes in our discord!]
Version:1.6.5
Fast, robust, powerful and extendible .NET serializer built for Unity
Version:2022.11.9
Adds some more interior tilesets for your crew to scavenge in. Currently the Bunker tileset is out and More interiors to come. Have Fun.
Version:2.1.0
