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Decompiled source of Longer Map Company v1.0.1
BepInEx/plugins/lionbryce.DepthMod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using DunGen; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("lionbryce.DepthMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("lionbryce.DepthMod")] [assembly: AssemblyTitle("lionbryce.DepthMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace lionbryce.DepthMod { public static class PluginInfo { public const string PLUGIN_GUID = "lionbryce.DepthMod"; public const string PLUGIN_NAME = "lionbryce.DepthMod"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace MyFirstPlugin { [BepInPlugin("lionbryce.depthmod", "Depth Mod", "1.0.1")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("lionbryce.depthmod"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin lionbryce.depthmod is loaded!"); harmony.PatchAll(typeof(RuntimeDungeon_Generate_Patch)); } } [HarmonyPatch(typeof(DungeonGenerator))] internal class RuntimeDungeon_Generate_Patch { [HarmonyPatch("Generate")] [HarmonyPrefix] private static bool LengthMultiplierPatch(ref float ___LengthMultiplier) { ___LengthMultiplier *= 2f; return true; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }