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Decompiled source of MineMineMineMod v1.1.0
HoarderBugMine.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HoarderBugMine")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A plugin for BepInEx that replaces the standard sound of hoarding bugs with \"mine\"")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+c5a0e00407c44d7d5172666b6eca5a641f1e294c")] [assembly: AssemblyProduct("HoarderBugMine")] [assembly: AssemblyTitle("HoarderBugMine")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HoarderBugMine { [BepInPlugin("HoarderBugMine", "HoarderBugMine", "1.0.0")] public class MineMineMineBase : BaseUnityPlugin { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugAudioPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void PatchAudio(HoarderBugAI __instance) { __instance.chitterSFX = Assets.SeagullSound; } } [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugModelPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void PatchModel(HoarderBugAI __instance) { Renderer[] componentsInChildren = ((Component)((Component)__instance).transform.Find("HoarderBugModel")).GetComponentsInChildren<Renderer>(); for (int i = 0; i < componentsInChildren.Length; i++) { componentsInChildren[i].enabled = false; } ((Object)Object.Instantiate<GameObject>(Assets.SeagullPrefab, ((Component)__instance).gameObject.transform)).name = "SeagullModel"; } } private class Assets { private static AssetBundle _audioBundle; private static AssetBundle _seagullBundle; internal static AudioClip[] SeagullSound; internal static GameObject SeagullPrefab; internal static void LoadAssets() { string text = ((BaseUnityPlugin)_instance).Info.Location.TrimEnd(Assembly.GetExecutingAssembly().FullName.ToCharArray()); _audioBundle = AssetBundle.LoadFromFile(text + "minemine"); SeagullSound = _audioBundle.LoadAssetWithSubAssets<AudioClip>("Assets/mineMineMine.mp3"); _seagullBundle = AssetBundle.LoadFromFile(text + "seagull"); SeagullPrefab = _seagullBundle.LoadAsset<GameObject>("Assets/meeuw3d2 Variant.prefab"); if ((Object)(object)_audioBundle == (Object)null || (Object)(object)_seagullBundle == (Object)null) { mls.LogError((object)"Failed to load bundles"); } if (SeagullSound == null || (Object)(object)SeagullPrefab == (Object)null) { mls.LogError((object)"Failed to load assets"); } } } private readonly Harmony _harmony = new Harmony("HoarderBugMine"); private static MineMineMineBase? _instance; private static ManualLogSource? mls; private void Awake() { if ((Object)(object)_instance == (Object)null) { _instance = this; } mls = Logger.CreateLogSource("HoarderBugMine mod"); mls.LogInfo((object)"Plugin HoarderBugMine is loading"); mls.LogInfo((object)"loading assets"); Assets.LoadAssets(); mls.LogInfo((object)"assets loaded"); _harmony.PatchAll(typeof(MineMineMineBase)); _harmony.PatchAll(typeof(HoarderBugAudioPatch)); _harmony.PatchAll(typeof(HoarderBugModelPatch)); mls.LogInfo((object)"HoarderBugMine is now loaded"); } } public static class PluginInfo { public const string PLUGIN_GUID = "HoarderBugMine"; public const string PLUGIN_NAME = "HoarderBugMine"; public const string PLUGIN_VERSION = "1.0.0"; } }