using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LCCrouchHUD")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Add crouch icon to HUD")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LCCrouchHUD")]
[assembly: AssemblyTitle("LCCrouchHUD")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LCCrouchHUD
{
[BepInPlugin("LCCrouchHUD", "LCCrouchHUD", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Log;
private readonly Harmony _harmony = new Harmony("LCCrouchHUD");
public static Sprite crouchIcon;
public static Image crouchImage;
private void Awake()
{
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Plugin LCCrouchHUD is loaded!");
byte[] array = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path)), "crouch.png"));
Texture2D val = new Texture2D(64, 64, (TextureFormat)5, false);
ImageConversion.LoadImage(val, array);
((Texture)val).filterMode = (FilterMode)0;
crouchIcon = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0f, 0f));
_harmony.PatchAll();
}
}
[HarmonyPatch(typeof(HUDManager))]
internal class HUDManagerPatches
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void Start(ref HUDManager __instance)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/Self");
GameObject val2 = new GameObject("CrouchIcon");
val2.transform.SetParent(val.transform, false);
val2.transform.SetAsLastSibling();
val2.transform.localRotation = Quaternion.Euler(0f, 180f, 0f);
RectTransform val3 = val2.AddComponent<RectTransform>();
Plugin.crouchImage = val2.AddComponent<Image>();
Plugin.crouchImage.sprite = Plugin.crouchIcon;
val3.sizeDelta = new Vector2(20f, 20f);
val2.transform.position = val.transform.position + new Vector3(0.14f, -0.14f, 0f);
((Behaviour)Plugin.crouchImage).enabled = false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(HUDManager), "Update")]
public static void Update()
{
if (GameNetworkManager.Instance.localPlayerController.isCrouching)
{
((Behaviour)Plugin.crouchImage).enabled = true;
}
else
{
((Behaviour)Plugin.crouchImage).enabled = false;
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "LCCrouchHUD";
public const string PLUGIN_NAME = "LCCrouchHUD";
public const string PLUGIN_VERSION = "1.0.0";
}
}