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Decompiled source of CrouchHUD v1.0.0
LCCrouchHUD.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LCCrouchHUD")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Add crouch icon to HUD")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LCCrouchHUD")] [assembly: AssemblyTitle("LCCrouchHUD")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LCCrouchHUD { [BepInPlugin("LCCrouchHUD", "LCCrouchHUD", "1.0.0")] public class Plugin : BaseUnityPlugin { public static ManualLogSource Log; private readonly Harmony _harmony = new Harmony("LCCrouchHUD"); public static Sprite crouchIcon; public static Image crouchImage; private void Awake() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Plugin LCCrouchHUD is loaded!"); byte[] array = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path)), "crouch.png")); Texture2D val = new Texture2D(64, 64, (TextureFormat)5, false); ImageConversion.LoadImage(val, array); ((Texture)val).filterMode = (FilterMode)0; crouchIcon = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0f, 0f)); _harmony.PatchAll(); } } [HarmonyPatch(typeof(HUDManager))] internal class HUDManagerPatches { [HarmonyPatch("Start")] [HarmonyPostfix] private static void Start(ref HUDManager __instance) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/TopLeftCorner/Self"); GameObject val2 = new GameObject("CrouchIcon"); val2.transform.SetParent(val.transform, false); val2.transform.SetAsLastSibling(); val2.transform.localRotation = Quaternion.Euler(0f, 180f, 0f); RectTransform val3 = val2.AddComponent<RectTransform>(); Plugin.crouchImage = val2.AddComponent<Image>(); Plugin.crouchImage.sprite = Plugin.crouchIcon; val3.sizeDelta = new Vector2(20f, 20f); val2.transform.position = val.transform.position + new Vector3(0.14f, -0.14f, 0f); ((Behaviour)Plugin.crouchImage).enabled = false; } [HarmonyPostfix] [HarmonyPatch(typeof(HUDManager), "Update")] public static void Update() { if (GameNetworkManager.Instance.localPlayerController.isCrouching) { ((Behaviour)Plugin.crouchImage).enabled = true; } else { ((Behaviour)Plugin.crouchImage).enabled = false; } } } public static class PluginInfo { public const string PLUGIN_GUID = "LCCrouchHUD"; public const string PLUGIN_NAME = "LCCrouchHUD"; public const string PLUGIN_VERSION = "1.0.0"; } }