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Decompiled source of GojoScrap v3.2.0
GojoScrap.dll
Decompiled 2 years agousing System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("GojoScrap")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("GojoScrap")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ba346217-4e85-4fc7-9f85-4b267f1decf4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace GojoScrap { [BepInPlugin("lvnqa.GojoScrap", "Gojo Scrap", "3.1.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "lvnqa.GojoScrap"; private const string modName = "Gojo Scrap"; private const string modVersion = "3.1.0"; public static Plugin instance; public static AssetBundle LoadAssetBundleFromResources(string bundleName, Assembly resourceAssembly) { if (resourceAssembly == null) { throw new ArgumentNullException("Parameter resourceAssembly can not be null."); } string text = null; try { text = resourceAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(bundleName)); } catch (Exception) { } if (text == null) { Debug.LogError((object)("AssetBundle " + bundleName + " not found in assembly manifest")); return null; } AssetBundle result; using (Stream stream = resourceAssembly.GetManifestResourceStream(text)) { result = AssetBundle.LoadFromStream(stream); } return result; } private void Awake() { instance = this; AssetBundle val = LoadAssetBundleFromResources("gojofigureassetbundle", Assembly.GetExecutingAssembly()); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded asset bundle"); Item val2 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/GojoFigureItem.asset"); Utilities.FixMixerGroups(val2.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Items.RegisterScrap(val2, 20, (LevelTypes)(-1)); Item val3 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/GojoFigureItemBronze.asset"); Utilities.FixMixerGroups(val3.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Items.RegisterScrap(val3, 15, (LevelTypes)(-1)); Item val4 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/GojoFigureItemSilver.asset"); Utilities.FixMixerGroups(val4.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Items.RegisterScrap(val4, 10, (LevelTypes)(-1)); Item val5 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/GojoFigureItemGold.asset"); Utilities.FixMixerGroups(val5.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Items.RegisterScrap(val5, 5, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Gojo"); Item val6 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/ItadoriItem.asset"); Utilities.FixMixerGroups(val6.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Items.RegisterScrap(val6, 20, (LevelTypes)(-1)); Item val7 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/ItadoriItemBronze.asset"); Utilities.FixMixerGroups(val7.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Items.RegisterScrap(val7, 15, (LevelTypes)(-1)); Item val8 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/ItadoriItemSilver.asset"); Utilities.FixMixerGroups(val8.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val8.spawnPrefab); Items.RegisterScrap(val8, 10, (LevelTypes)(-1)); Item val9 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/ItadoriItemGold.asset"); Utilities.FixMixerGroups(val9.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab); Items.RegisterScrap(val9, 5, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Yuji"); Item val10 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/MegumiItem.asset"); Utilities.FixMixerGroups(val10.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val10.spawnPrefab); Items.RegisterScrap(val10, 20, (LevelTypes)(-1)); Item val11 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/MegumiItemBronze.asset"); Utilities.FixMixerGroups(val11.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val11.spawnPrefab); Items.RegisterScrap(val11, 15, (LevelTypes)(-1)); Item val12 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/MegumiItemSilver.asset"); Utilities.FixMixerGroups(val12.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val12.spawnPrefab); Items.RegisterScrap(val12, 10, (LevelTypes)(-1)); Item val13 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/MegumiItemGold.asset"); Utilities.FixMixerGroups(val13.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val13.spawnPrefab); Items.RegisterScrap(val13, 5, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Megumi"); Item val14 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/NobaraItem.asset"); Utilities.FixMixerGroups(val14.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val14.spawnPrefab); Items.RegisterScrap(val14, 20, (LevelTypes)(-1)); Item val15 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/NobaraItemBronze.asset"); Utilities.FixMixerGroups(val15.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val15.spawnPrefab); Items.RegisterScrap(val15, 15, (LevelTypes)(-1)); Item val16 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/NobaraItemSilver.asset"); Utilities.FixMixerGroups(val16.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val16.spawnPrefab); Items.RegisterScrap(val16, 10, (LevelTypes)(-1)); Item val17 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/NobaraItemGold.asset"); Utilities.FixMixerGroups(val17.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val17.spawnPrefab); Items.RegisterScrap(val17, 5, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Nobara"); Item val18 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/Glasses.asset"); Utilities.FixMixerGroups(val18.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val18.spawnPrefab); Items.RegisterScrap(val18, 25, (LevelTypes)(-1)); Item val19 = val.LoadAsset<Item>("Assets/Custom/GojoScrap/Textures/Items/NahIdWin.asset"); Utilities.FixMixerGroups(val19.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val19.spawnPrefab); Items.RegisterScrap(val19, 15, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded misc items"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Domain Expansion. Infinite Load."); } } } namespace GojoScrap.Properties { [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] internal class Resources { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] internal static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = new ResourceManager("GojoScrap.Properties.Resources", typeof(Resources).Assembly); resourceMan = resourceManager; } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] internal static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } internal static byte[] gojofigureassetbundle { get { object @object = ResourceManager.GetObject("gojofigureassetbundle", resourceCulture); return (byte[])@object; } } internal Resources() { } } }