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Decompiled source of RicardoBracken v1.0.4
plugin/madkarma.RicardoBracken.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("madkarma.RicardoBracken")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.4.0")] [assembly: AssemblyInformationalVersion("1.0.4+c639556496f0c26f76f9927ce62504885899e35c")] [assembly: AssemblyProduct("RicardoBracken")] [assembly: AssemblyTitle("madkarma.RicardoBracken")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RicardoBracken { [BepInPlugin("madkarma.RicardoBracken", "RicardoBracken", "1.0.4")] public class RicardoBracken : BaseUnityPlugin { public static RicardoBracken Instance { get; private set; } = null; internal static ManualLogSource Logger { get; private set; } = null; internal static Harmony? Harmony { get; set; } internal static Dictionary<string, AudioClip> Sfx { get; private set; } = new Dictionary<string, AudioClip>(); internal static Dictionary<string, GameObject> Models { get; private set; } = new Dictionary<string, GameObject>(); private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); if (LoadBundles()) { Logger.LogInfo((object)"madkarma.RicardoBracken v1.0.4 has loaded!"); } else { Unpatch(); } } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("madkarma.RicardoBracken"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } internal static bool LoadBundles() { bool result = true; string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("madkarma.RicardoBracken.dll".ToCharArray()); AssetBundle val = AssetBundle.LoadFromFile(location + "audios"); AssetBundle val2 = AssetBundle.LoadFromFile(location + "models"); if ((Object)(object)val != (Object)null) { AudioClip[] array = val.LoadAllAssets<AudioClip>(); List<AudioClip> list = new List<AudioClip>(array.Length); list.AddRange(array); List<AudioClip> list2 = list; list2.ForEach(delegate(AudioClip sound) { Sfx.Add(((Object)sound).name, sound); Logger.LogInfo((object)("Loaded sound " + ((Object)sound).name)); }); Logger.LogInfo((object)"Successfully loaded the audio files"); } else { result = false; Logger.LogError((object)"Failed to load audio files"); } if ((Object)(object)val2 != (Object)null) { GameObject[] array2 = val2.LoadAllAssets<GameObject>(); List<GameObject> list3 = new List<GameObject>(array2.Length); list3.AddRange(array2); List<GameObject> list4 = list3; list4.ForEach(delegate(GameObject model) { Models.Add(((Object)model).name, model); Logger.LogInfo((object)("Loaded model " + ((Object)model).name)); }); Logger.LogInfo((object)"Successfully loaded the model files"); } else { result = false; Logger.LogError((object)"Failed to load model files"); } return result; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "madkarma.RicardoBracken"; public const string PLUGIN_NAME = "RicardoBracken"; public const string PLUGIN_VERSION = "1.0.4"; } } namespace RicardoBracken.Patches { [HarmonyPatch(typeof(FlowermanAI))] internal class FlowermanAIModelReplacement { [HarmonyPatch("Start")] [HarmonyPostfix] private static void ReplaceFlowermanModelPatch(FlowermanAI __instance) { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) Renderer[] componentsInChildren = ((Component)((Component)__instance).transform.Find("FlowermanModel")).GetComponentsInChildren<Renderer>(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { val.enabled = false; } RicardoBracken.Logger.LogInfo((object)"Default bracken model hidden"); if (RicardoBracken.Models.TryGetValue("ricardo", out GameObject value)) { GameObject val2 = Object.Instantiate<GameObject>(value, ((Component)__instance).gameObject.transform); ((Object)val2).name = "Ricardo(Clone)"; val2.transform.localPosition = Vector3.zero; Transform transform = val2.transform; transform.localScale += new Vector3(0.6f, 0.6f, 0.6f); val2.SetActive(true); } } [HarmonyPatch("KillEnemy")] [HarmonyPostfix] private static void DeleteFlowermanModelOnKilledPatch(FlowermanAI __instance) { ((Component)((Component)__instance).transform.Find("Ricardo(Clone)")).gameObject.SetActive(false); } } [HarmonyPatch(typeof(FlowermanAI))] internal class FlowermanAIPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void CrackNeckSoundPatch(FlowermanAI __instance) { if (RicardoBracken.Sfx.TryGetValue("crackneck", out AudioClip value)) { __instance.crackNeckSFX = value; __instance.crackNeckAudio.clip = value; } } [HarmonyPatch("Start")] [HarmonyPostfix] private static void AngerSoundPatch(FlowermanAI __instance) { if (RicardoBracken.Sfx.TryGetValue("anger", out AudioClip value)) { __instance.creatureAngerVoice.clip = value; } } [HarmonyPatch("Start")] [HarmonyPostfix] private static void DeathSoundPatch(FlowermanAI __instance) { if (RicardoBracken.Sfx.TryGetValue("death", out AudioClip value)) { ((EnemyAI)__instance).dieSFX = value; } } [HarmonyPatch("Start")] [HarmonyPostfix] private static void ScanTagPatch(FlowermanAI __instance) { ((Component)__instance).GetComponentInChildren<ScanNodeProperties>().headerText = "Ricardo Milos"; } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }