using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LC_API.ServerAPI;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SoundConfig")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+0fda41b74e25ebe9f84fa82e81b87231abeed0d0")]
[assembly: AssemblyProduct("SoundConfig")]
[assembly: AssemblyTitle("SoundConfig")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SoundConfig
{
[BepInPlugin("SoundConfig", "SoundConfig", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch]
internal class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(SprayPaintItem), "Start")]
public static void Start(SprayPaintItem __instance, ref AudioSource ___sprayAudio)
{
___sprayAudio.volume = _sprayVolume.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(BoomboxItem), "Start")]
public static void Start(BoomboxItem __instance, ref AudioSource ___boomboxAudio)
{
___boomboxAudio.volume = _boomboxVolume.Value;
}
}
private bool _initialized;
private static ConfigEntry<float> _boomboxVolume;
private static ConfigEntry<float> _sprayVolume;
private void Awake()
{
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
ManualLogSource val = Logger.CreateLogSource("SoundConfig");
val.LogInfo((object)"Loading SoundConfig");
_boomboxVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "BoomboxVolume", 0.3f, "Default boombox volume. (0-1.0)");
_sprayVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SprayVolume", 0.3f, "Default volume of spray paint sound effects. (0-1.0)");
new Harmony("SoundConfig").PatchAll();
}
private void Init()
{
if (!_initialized)
{
_initialized = true;
ModdedServer.SetServerModdedOnly();
}
}
public void Start()
{
Init();
}
public void OnDestroy()
{
Init();
}
}
public static class ScPluginInfo
{
public const string PLUGIN_GUID = "SoundConfig";
public const string PLUGIN_NAME = "SoundConfig";
public const string PLUGIN_VERSION = "1.0.0";
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SoundConfig";
public const string PLUGIN_NAME = "SoundConfig";
public const string PLUGIN_VERSION = "1.0.0";
}
}