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Decompiled source of SoundConfig v1.0.3
SoundConfig.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using LC_API.ServerAPI; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SoundConfig")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+0fda41b74e25ebe9f84fa82e81b87231abeed0d0")] [assembly: AssemblyProduct("SoundConfig")] [assembly: AssemblyTitle("SoundConfig")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SoundConfig { [BepInPlugin("SoundConfig", "SoundConfig", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch] internal class Patches { [HarmonyPostfix] [HarmonyPatch(typeof(SprayPaintItem), "Start")] public static void Start(SprayPaintItem __instance, ref AudioSource ___sprayAudio) { ___sprayAudio.volume = _sprayVolume.Value; } [HarmonyPostfix] [HarmonyPatch(typeof(BoomboxItem), "Start")] public static void Start(BoomboxItem __instance, ref AudioSource ___boomboxAudio) { ___boomboxAudio.volume = _boomboxVolume.Value; } } private bool _initialized; private static ConfigEntry<float> _boomboxVolume; private static ConfigEntry<float> _sprayVolume; private void Awake() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) ManualLogSource val = Logger.CreateLogSource("SoundConfig"); val.LogInfo((object)"Loading SoundConfig"); _boomboxVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "BoomboxVolume", 0.3f, "Default boombox volume. (0-1.0)"); _sprayVolume = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SprayVolume", 0.3f, "Default volume of spray paint sound effects. (0-1.0)"); new Harmony("SoundConfig").PatchAll(); } private void Init() { if (!_initialized) { _initialized = true; ModdedServer.SetServerModdedOnly(); } } public void Start() { Init(); } public void OnDestroy() { Init(); } } public static class ScPluginInfo { public const string PLUGIN_GUID = "SoundConfig"; public const string PLUGIN_NAME = "SoundConfig"; public const string PLUGIN_VERSION = "1.0.0"; } public static class PluginInfo { public const string PLUGIN_GUID = "SoundConfig"; public const string PLUGIN_NAME = "SoundConfig"; public const string PLUGIN_VERSION = "1.0.0"; } }