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AdditionalNetworking Experimental
Use more Explicit networking for stuff like selected slot and inventory.
| Date uploaded | 2 days ago |
| Version | 2.4.0 |
| Download link | mattymatty-AdditionalNetworking_Experimental-2.4.0.zip |
| Downloads | 1383 |
| Dependency string | mattymatty-AdditionalNetworking_Experimental-2.4.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304mattymatty-MonkeyInjectionLibrary
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Preferred version: 1.0.1README
This Releases are EXPERIMENTAL
Official Package
AdditionalNetworking
Towards a future with less de-syncs!
Use more Explicit networking for stuff like selected slot and inventory
Currently patched:
- Current Held Slot ( using explicit slot id instead of forward/backward)
- GrabbedObject slot ( streaming the entire inventory snapshot instead of relying on the other clients to guess where the objects are )
- Shotgun ammo ( Owner will broadcast the explicit ammo amount )
- Shotgun safety ( Owner will broadcast the explicit safety status instead of toggle )
- Shotgun status ( Clients will request shotgun status from Host upon spawn and upon grab )
- Boombox playing ( Owner will broadcast the explicit track id and playing status )
- Boombox status ( Clients will request Boombox status from Host upon spawn )
- Player Username ( Owner will sync the name of his playerObject )
- Sync scrap value if value is missing ( Client will request values from server )
- optional: replace vanilla RPC with a more robust one
- Sync noise status for AnimatedItems ( Owner will sync the status of the AudioSource )
- Sync crouching status of clients ( fixes Old Birds/Giants )
Done:
- Vanilla compatibility ( allow vanilla clients to join )
WARNING!
this mod will work only if both the host and the client have the mod
Installation
- Install BepInEx
- Unzip this mod into your
BepInEx/pluginsfolder
Or use the mod manager to handle the installing for you.
CHANGELOG
v2.4.0
- Update to V80
v2.3.5
- use MonkeyInjectionLibrary for a more robust way of editing base-game classes
v2.3.4
- update to v73 and use Interfaces to add properties more cleanly
v2.3.3
- prevent host asking itself for values
v2.3.2
- do not pocket and restore held items if they are already the correct item
v2.3.1
- fix a conversion error that makes inventory re-sync each frame
v2.3.0
- improve security of the namedMessages
- sync shotgun values on grab
- add replacement rpc for syncing grabbable values
- add option to suppress vanilla grabbable sync
v2.2.2
- actually upload the updated mod
v2.2.1
- sync
isCrouchingstate to Host so Host AIs can make use of it
v2.2.0
- sync sound state for noise making animated objects ( eg: ToyRobot and Dentures )
v2.1.3
- allow certain item types to skip updating the ScanNode when syncing the scrap value
v2.1.2
- add more explicit logs in case of syncing errors
- add try catches on network calls to prevent hard-crashes
v2.1.0
- Do things the Unity Intended way
v2.0.0
- Vanilla compatibility!!
v1.1.2
- hide logs behind config toggle
v1.1.0
- bundle our own Preloader to add the fields we need to the classes
- less spammy check for scrap without a value
v1.0.9
- Forgot to remove Cecil dependent code
v1.0.8
- Rollback to Stable
- Added request of 0-value scrap
v1.0.7
- Remove Enemy syncing
v1.0.6
- Remove position handling from Grabables
- Remove Parent syncing
- Grabbables now only sync Rotation
v1.0.5
- revert v1.0.4
- add Networking to sync object parents
v1.0.4
- change Network Transform to World Space
v1.0.3
- Added Config options
v1.0.2
- Add Enemy transform sync
- Add Nutcracker torso rotation sync
- only compute Nutcracker rotation on Owner
v1.0.1
- Add Item transform sync
- only set item position to floor once
- only perform fall calculations on Owner