AdditionalNetworking Experimental
This Releases are EXPERIMENTAL
Last updated | a month ago |
Total downloads | 2397 |
Total rating | 6 |
Categories | Mods Client-side Server-side |
Dependency string | mattymatty-AdditionalNetworking_Experimental-0.0.9 |
Dependants | 4 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
This Releases are EXPERIMENTAL
Official Package (Coming Soon)
AdditionalNetworking
Towards a future with less de-syncs!
Use more Explicit networking for stuff like selected slot and inventory
Currently patched:
- Current Held Slot ( using explicit slot id instead of forward/backward)
- GrabbedObject slot ( streaming the entire inventory snapshot instead of relying on the other clients to guess where the objects are )
- Shotgun ammo ( Owner will broadcast the explicit ammo amount )
- Shotgun safety ( Owner will broadcast the explicit safety status instead of toggle )
- Shotgun status ( Clients will request shotgun status from Host upon spawn )
- Player Username ( Owner will sync the name of his playerObject )
Planned:
- request scrap value on scan ( if value is missing )
- Explicit position of items/players/enemies
WARNING!
this mod will work only if everybody has it
vanilla clients should be able to join but will not benefit from the mod ( had to rollback to everybody needs it )
Installation
- Install BepInEx
- Unzip this mod into your
BepInEx/plugins
folder
Or use the mod manager to handle the installing for you.