This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
AsyncLoggers Experimental
YEET the logs to their own thread!Async Loggers
YEET the logs to their own thread!
For the users:
Async Logs:
remove any log related lag by processing them separately from the game stuff. the more logs your modpack generates the bigger the impact this mod has!
Database log file:
adds another log file in sqlite format for easier navigation of logs
Log Level filter:
Reduce logs from mods by specifying a LogLevel for each LogSource
Unity Log wrapping:
Detect calls to Unity.Debug inside the game assemblies and allow users to tweak them
Note: Has to be enabled in the config LogWrapping.Enabled
For the Developers:
the class AsyncLoggers.API.AsyncLoggersAPI contains a method to register your own ILogListener into AsyncLoggers system:
public static void UpdateListenerFlags(ILogListener target, LogListenerFlags flags)
possible flags are:
SyncHandling
This listener will receive logs directly, without any buffering or delay.IgnoreFilters
This listener will receive all logs, bypassing any filters that might be applied.AddTimeStamp
This listener will have a timestamp prepended to the log messages.None
additionally the class exposes two properties:
