Changelog
[1.2.0]
- v81 update
- main:
- ported to v80
- new dependancy: DawnLib
- removed dependacnies: LLL, itolib
- all quicksand(water) scripts changed to custom water scripts
- kill trigger script in big 5 sockets tile changed to custom kill trigger script
- removed steam valves from bundle
- added by mistake long time ago but i think they never apeared in dungeon
- new weights for tags:
- all = 30
- cold = 50
- hot = 50
- natural = 50
- desert = 50
- tundra = 50
- added plants for forest and desert sphere variants with plant shader with fake transmission
- misc:
- moved everything to new v80 project
- all lamps (and some other props) are now networked
- all material randomizers are now networked
- more or less standardized the assets that appeared after 1.1.0
- something else that i forgot to write here
[1.1.3]
[1.1.2]
- Trying to fix interior generation on some moons
- as a side effect it could slightly speed up the generation of this interior (less retries)
- Had to move the spheres a little deeper into the interior
[1.1.1]
- Slightly modified apparatus tile generation due to conflict with dungenplus (thanks Alice for helping with this)
- Removed extra item spawners from small spheres (Not supposed to be here)
[1.1.0]
- New dependency: itolib
- Added Beanie to credits
- very important to mention it here
- Added weights for Faith: 300 (i forgor) and Noctis: 100
- Reworked all habitat variants
- Forest: 3 new sub-variants in big spheres
- Snow: 2 new sub-variants in big spheres
- Desert: weight changed
- Added more props to "maze" tiles
- Now after pulling out the Apparatus there is no complete darkness in habitats
- Added new texture variants for bags and computers
[1.0.0]
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