CHANGELOG

Changelog

[1.2.0]

  • v81 update
  • main:
    • ported to v80
    • new dependancy: DawnLib
    • removed dependacnies: LLL, itolib
    • all quicksand(water) scripts changed to custom water scripts
    • kill trigger script in big 5 sockets tile changed to custom kill trigger script
    • removed steam valves from bundle
      • added by mistake long time ago but i think they never apeared in dungeon
    • new weights for tags:
      • all = 30
      • cold = 50
      • hot = 50
      • natural = 50
      • desert = 50
      • tundra = 50
    • added plants for forest and desert sphere variants with plant shader with fake transmission
  • misc:
    • moved everything to new v80 project
    • all lamps (and some other props) are now networked
    • all material randomizers are now networked
    • more or less standardized the assets that appeared after 1.1.0
  • something else that i forgot to write here

[1.1.3]

  • v73 update

[1.1.2]

  • Trying to fix interior generation on some moons
    • as a side effect it could slightly speed up the generation of this interior (less retries)
    • Had to move the spheres a little deeper into the interior

[1.1.1]

  • Slightly modified apparatus tile generation due to conflict with dungenplus (thanks Alice for helping with this)
  • Removed extra item spawners from small spheres (Not supposed to be here)

[1.1.0]

  • New dependency: itolib
  • Added Beanie to credits
    • very important to mention it here
  • Added weights for Faith: 300 (i forgor) and Noctis: 100
  • Reworked all habitat variants
    • Forest: 3 new sub-variants in big spheres
    • Snow: 2 new sub-variants in big spheres
    • Desert: weight changed
  • Added more props to "maze" tiles
  • Now after pulling out the Apparatus there is no complete darkness in habitats
  • Added new texture variants for bags and computers

[1.0.0]

  • Initial release