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mborsh-Wider_Ship_Mod-1.2.3 icon

Wider Ship Mod

Makes the ship 'a little' wider for you and your stuff.

Date uploaded 2 months ago
Version 1.2.3
Download link mborsh-Wider_Ship_Mod-1.2.3.zip
Downloads 3595
Dependency string mborsh-Wider_Ship_Mod-1.2.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
AinaVT-LethalConfig-1.4.2 icon
AinaVT-LethalConfig

Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.

Preferred version: 1.4.2
mattymatty-Matty_Fixes_Experimental-1.1.24 icon
mattymatty-Matty_Fixes_Experimental

A collection of Fixes for the vanilla game, with focus on vanilla compatibility.

Preferred version: 1.1.24

README

WiderShipMod

Mod for Lethal Company v64.

WARNING! This mod is currently not compatible with Ship Windows! Compatibility will be added in the future.

Matty Fixes Experimental is not required for this mod, but you'll probably want to leave it on since it fixes items falling through the floor when loading a save.

Recommended with:

If you want to report a bug or anything else, please contact me:

Discord: xntkrnl
E-mail: [email protected]
Steam: https://steamcommunity.com/profiles/76561198993437314/
X (Twitter): https://x.com/MaminBorsh (I may not check)

Change log:

v1.2.3

  • Unwrapped UV for floor
  • Now navmesh change should work on Wesleys moons (expect bugs)

v1.2.2

  • Added a warning if the moon has static navmeshes and Wider Ship cannot generate new ones.
  • Unwrapped UV for ship
  • Added Matty Fixes Experimental as a dependency

v1.2.1

  • Fixed a bug due to which the right part of the catwalk was not affected by the physics of the ship's movement
  • Fixed a bug due to which monitors could "turn off" when entering the right part of the ship
  • Fixed collision near left ladder
  • Fixed a bug where mimics would use old non-existent ladder AI nodes instead of new ones

v1.2.0

  • Added the second (right) part of the ship
  • Added right inner wall, configurable in config (Client-side, like the left wall for now)
  • Finally, posters are enabled, now poster mods work =)
  • Please ignore the hanging light switch, it's temporary.
  • The door monitor and door control panel have been moved closer to the lever (A lot of people will die from this)

v1.1.5

  • Fixed a bug where the old ship navmesh was generated on Embrion and sometimes on Assurance
  • Navmesh should now generate properly on modded planets

v1.1.4

  • Mob behavior fixed (I hope the T-Rex went inside for the last time.)
  • Railing material changed to vanilla

v1.1.3

  • Mob behavior fixed (again)

v1.1.2

  • Fixed a bug where the ship could not leave the Company Building

v1.1.1

  • Fixed the problem with multiplayer

v1.1.0

  • Fixed mob behavior with left side of ship (yay)
  • Now the remote scrap switches the lighting on the left side of the ship
  • Temporarily removed from the config the setting for buying the left part of the ship

v1.0.6

  • Lethal Config is now required
  • Added config to change the left inner wall (client sided)
  • Added unused config for ship upgrade (for future use)
  • Ship asset is now split into 2 parts (walls&roof and floor)

v1.0.5

  • Fixed textures (materials) of the ship, now it is not white (closer to vanilla)

v1.0.4

  • Now the light switch also turns off the light on the left side of the ship

v1.0.3

  • Moved SideMachinaryLeft to the right side next to the long stairs
  • Starting work on the light on the left side of the ship

v1.0.0

  • Initial release