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Wider Ship Mod
Makes the ship 'a little' wider for you and your stuff.
Date uploaded | 2 months ago |
Version | 1.2.3 |
Download link | mborsh-Wider_Ship_Mod-1.2.3.zip |
Downloads | 3595 |
Dependency string | mborsh-Wider_Ship_Mod-1.2.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.2mattymatty-Matty_Fixes_Experimental
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Preferred version: 1.1.24README
WiderShipMod
Mod for Lethal Company v64.
WARNING! This mod is currently not compatible with Ship Windows! Compatibility will be added in the future.
Matty Fixes Experimental is not required for this mod, but you'll probably want to leave it on since it fixes items falling through the floor when loading a save.
Recommended with:
If you want to report a bug or anything else, please contact me:
Discord: xntkrnl
E-mail: [email protected]
Steam: https://steamcommunity.com/profiles/76561198993437314/
X (Twitter): https://x.com/MaminBorsh (I may not check)
Change log:
v1.2.3
- Unwrapped UV for floor
- Now navmesh change should work on Wesleys moons (expect bugs)
v1.2.2
- Added a warning if the moon has static navmeshes and Wider Ship cannot generate new ones.
- Unwrapped UV for ship
- Added Matty Fixes Experimental as a dependency
v1.2.1
- Fixed a bug due to which the right part of the catwalk was not affected by the physics of the ship's movement
- Fixed a bug due to which monitors could "turn off" when entering the right part of the ship
- Fixed collision near left ladder
- Fixed a bug where mimics would use old non-existent ladder AI nodes instead of new ones
v1.2.0
- Added the second (right) part of the ship
- Added right inner wall, configurable in config (Client-side, like the left wall for now)
- Finally, posters are enabled, now poster mods work =)
- Please ignore the hanging light switch, it's temporary.
- The door monitor and door control panel have been moved closer to the lever (A lot of people will die from this)
v1.1.5
- Fixed a bug where the old ship navmesh was generated on Embrion and sometimes on Assurance
- Navmesh should now generate properly on modded planets
v1.1.4
- Mob behavior fixed (I hope the T-Rex went inside for the last time.)
- Railing material changed to vanilla
v1.1.3
- Mob behavior fixed (again)
v1.1.2
- Fixed a bug where the ship could not leave the Company Building
v1.1.1
- Fixed the problem with multiplayer
v1.1.0
- Fixed mob behavior with left side of ship (yay)
- Now the remote scrap switches the lighting on the left side of the ship
- Temporarily removed from the config the setting for buying the left part of the ship
v1.0.6
- Lethal Config is now required
- Added config to change the left inner wall (client sided)
- Added unused config for ship upgrade (for future use)
- Ship asset is now split into 2 parts (walls&roof and floor)
v1.0.5
- Fixed textures (materials) of the ship, now it is not white (closer to vanilla)
v1.0.4
- Now the light switch also turns off the light on the left side of the ship
v1.0.3
- Moved SideMachinaryLeft to the right side next to the long stairs
- Starting work on the light on the left side of the ship
v1.0.0
- Initial release