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Decompiled source of TiredMod v1.0.0
TiredMod/TiredMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using TiredMod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("TiredMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("TiredMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("b3d79c4b-631f-4478-ab6e-c5af0d848c0e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace TiredMod { [BepInPlugin("mersedel.TiredMod", "Tired mod", "1.0.0")] public class TiredModBase : BaseUnityPlugin { private const string modGUID = "mersedel.TiredMod"; private const string modName = "Tired mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("mersedel.TiredMod"); private static TiredModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("mersedel.TiredMod"); mls.LogInfo((object)"The Tired Mod has awaken!"); harmony.PatchAll(typeof(TiredModBase)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace TiredMod.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void NoSprintAndJumpPatch(ref float ___jumpForce, ref float ___sprintTime) { ___jumpForce = 1f; ___sprintTime = 0f; } } }