Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Suit Thing v1.0.1
BepInEx/plugins/BunyaPineTree-MikuModelReplacement/HatsuneMikuModelReplacement.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("HatsuneMikuModelReplacement")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+f411b9a21a4403599802c74c5e4ad76369b7795a")] [assembly: AssemblyProduct("HatsuneMikuModelReplacement")] [assembly: AssemblyTitle("HatsuneMikuModelReplacement")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace HatsuneMikuModelReplacement { public class BodyReplacementMiku : BodyReplacementBase { private List<string> baseMatNames = new List<string> { "Body", "Eye", "Costume", "Hair", "HairF", "Transparent" }; protected override GameObject LoadAssetsAndReturnModel() { string text = "HatsuneMikuNT"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); int currentSuitID = ((Component)this).GetComponent<PlayerControllerB>().currentSuitID; string value = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName.ToLower().Replace(" ", ""); string[] source = Plugin.suitNamesToEnableEvilMiku.Value.Split(','); source = source.Select((string x) => x.ToLower().Replace(" ", "")).ToArray(); if (source.Contains(value)) { SkinnedMeshRenderer componentInChildren = val.GetComponentInChildren<SkinnedMeshRenderer>(); string text2 = "D"; List<Material> list = new List<Material>(); foreach (string baseMatName in baseMatNames) { list.Add(Assets.MainAssetBundle.LoadAsset<Material>(baseMatName + text2)); } ((Renderer)componentInChildren).SetMaterials(list); } else { SkinnedMeshRenderer componentInChildren2 = val.GetComponentInChildren<SkinnedMeshRenderer>(); string text3 = ""; List<Material> list2 = new List<Material>(); foreach (string baseMatName2 in baseMatNames) { list2.Add(Assets.MainAssetBundle.LoadAsset<Material>(baseMatName2 + text3)); } ((Renderer)componentInChildren2).SetMaterials(list2); } return val; } protected override void OnDeath() { SkinnedMeshRenderer[] componentsInChildren = base.replacementDeadBody.GetComponentsInChildren<SkinnedMeshRenderer>(); SkinnedMeshRenderer val = (componentsInChildren.Any() ? componentsInChildren.First() : null); if (!((Object)(object)val == (Object)null)) { val.SetBlendShapeWeight(83, 0f); val.SetBlendShapeWeight(84, 0f); val.SetBlendShapeWeight(25, 0f); val.SetBlendShapeWeight(45, 0f); val.SetBlendShapeWeight(29, 0f); val.SetBlendShapeWeight(44, 0f); val.SetBlendShapeWeight(49, 0f); val.SetBlendShapeWeight(58, 0f); val.SetBlendShapeWeight(60, 0f); val.SetBlendShapeWeight(29, 100f); val.SetBlendShapeWeight(52, 100f); val.SetBlendShapeWeight(61, 100f); val.SetBlendShapeWeight(67, 12f); val.SetBlendShapeWeight(72, 100f); } } protected override void OnEmoteStart(int emoteId) { SkinnedMeshRenderer[] componentsInChildren = base.replacementModel.GetComponentsInChildren<SkinnedMeshRenderer>(); SkinnedMeshRenderer val = (componentsInChildren.Any() ? componentsInChildren.First() : null); if (!((Object)(object)val == (Object)null)) { val.SetBlendShapeWeight(29, 0f); val.SetBlendShapeWeight(44, 0f); val.SetBlendShapeWeight(49, 0f); val.SetBlendShapeWeight(58, 0f); val.SetBlendShapeWeight(60, 0f); val.SetBlendShapeWeight(83, 0f); val.SetBlendShapeWeight(84, 0f); val.SetBlendShapeWeight(25, 0f); val.SetBlendShapeWeight(45, 0f); if (emoteId == 1) { val.SetBlendShapeWeight(83, 100f); val.SetBlendShapeWeight(84, 100f); val.SetBlendShapeWeight(25, 60f); val.SetBlendShapeWeight(45, 100f); } if (emoteId == 2) { val.SetBlendShapeWeight(29, 100f); val.SetBlendShapeWeight(44, 100f); val.SetBlendShapeWeight(49, 100f); val.SetBlendShapeWeight(58, 100f); val.SetBlendShapeWeight(60, 70f); } } } protected override void OnEmoteEnd() { SkinnedMeshRenderer[] componentsInChildren = base.replacementModel.GetComponentsInChildren<SkinnedMeshRenderer>(); SkinnedMeshRenderer val = (componentsInChildren.Any() ? componentsInChildren.First() : null); if (!((Object)(object)val == (Object)null)) { val.SetBlendShapeWeight(83, 0f); val.SetBlendShapeWeight(84, 0f); val.SetBlendShapeWeight(25, 0f); val.SetBlendShapeWeight(45, 0f); val.SetBlendShapeWeight(29, 0f); val.SetBlendShapeWeight(44, 0f); val.SetBlendShapeWeight(49, 0f); val.SetBlendShapeWeight(58, 0f); val.SetBlendShapeWeight(60, 0f); } } } [BepInPlugin("meow.MikuModelReplacement", "Miku Model", "1.5.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; } public static ConfigEntry<bool> enableMikuAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; } public static ConfigEntry<string> suitNamesToEnableEvilMiku { get; private set; } public static ConfigEntry<float> UpdateRate { get; private set; } public static ConfigEntry<float> distanceDisablePhysics { get; private set; } public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; } private static void InitConfig() { enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits"); enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku."); suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); suitNamesToEnableEvilMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Evil Miku for", "Green suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number"); disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range"); distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled."); } private void Awake() { //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableMikuForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku)); } if (enableMikuAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku)); } string[] array = suitNamesToEnableMiku.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku)); } string[] array3 = suitNamesToEnableEvilMiku.Value.Split(','); string[] array4 = array3; foreach (string text2 in array4) { ModelReplacementAPI.RegisterSuitModelReplacement(text2, typeof(BodyReplacementMiku)); } Harmony val = new Harmony("meow.MikuModelReplacement"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.MikuModelReplacement is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "mbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName)) { MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Daviza-Link_OoT/Link v0.3.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Link v0.3")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Link v0.3")] [assembly: AssemblyTitle("Link v0.3")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LinkOoTLC { public class MRLINKMODELV14 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "LinkModelv14"; GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text); Material material = (Material)(StartOfRound.Instance.unlockablesList.unlockables[((BodyReplacementBase)this).controller.currentSuitID].unlockableName switch { "Orange suit" => Assets.MainAssetBundle.LoadAsset<Material>("Green Tunic"), "Green suit" => Assets.MainAssetBundle.LoadAsset<Material>("Red Tunic"), "Hazard suit" => Assets.MainAssetBundle.LoadAsset<Material>("Blue Tunic"), "Pajama suit" => Assets.MainAssetBundle.LoadAsset<Material>("Diety Tunic"), _ => Assets.MainAssetBundle.LoadAsset<Material>("Green Tunic"), }); SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>(); Debug.Log((object)"Looking for meshes..."); SkinnedMeshRenderer[] array = componentsInChildren; foreach (SkinnedMeshRenderer val2 in array) { Debug.Log((object)("Found a mesh: " + ((Object)val2).name)); ((Renderer)val2).SetMaterial(material); } return val; } } [BepInPlugin("Daviza.LinkOoT", "Link OoT", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit,Green suit,Hazard suit, Pajama suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRLINKMODELV14)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRLINKMODELV14)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRLINKMODELV14)); } Harmony val = new Harmony("Daviza.LinkOoT"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Daviza.LinkOoT is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "linkassetbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/JoleneKirby-Sans_Player_Model/SansMod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("SansMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SansMod")] [assembly: AssemblyTitle("SansMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRSANSPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "sansPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("jkirby.LethalSans", "Sans_Player_Model", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "skeleton", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRSANSPREFAB)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRSANSPREFAB)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRSANSPREFAB)); } Harmony val = new Harmony("jkirby.LethalSans"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin jkirby.LethalSans is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "sansbundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
BepInEx/plugins/Sticks-Mario64Playermodel/Mario64.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("Mario64")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Mario64")] [assembly: AssemblyTitle("Mario64")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRMARIO64 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Mario 64"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("con.stickytweaker.Mario64", "Mario64Playermodel", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRMARIO64)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRMARIO64)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement("Mario64", typeof(MRMARIO64)); } Harmony val = new Harmony("con.stickytweaker.Mario64"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin con.stickytweaker.Mario64 is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Mario"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }