Lethal Company
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Latest version
1.2.0
Last Updated
First Uploaded
Downloads
26.9K
Likes
2
Size
193KB
Dependants

1.2.0

  • Improved logging further by adding Verbose Logging, an option in the config which is false by default. Supposed to be used to help debug problems if any arise
  • Fixed client syncing not working when hosting a fresh save (HatLib 0.0.7 issue)
  • No longer saves positions, rotations or variants for destroyed or used up items (thanks ButteryStancakes)
  • Changed Cruiser item saving to support placements outside its normal item saving bounds (thanks Scandal)
  • Optimised code by utilising internal lists in DawnLib rather than searching the scene (hopefully this is fine longterm)
  • Removed the movement check that could stop animated items from restoring their saved positions

1.1.1

  • Improved cruiser related code and Version55 Company Cruiser compatibility at the advice of cruiser extraordinaire Scandal
  • Fixed items held by players inside the cruiser floating after loading a save
  • Removed some other redundant checks

1.1.0

  • Added items saving in the cruiser
  • Added config toggle for item saving in cruiser, default is enabled

1.0.1

  • Fixed mod throwing without SelfSortingStorage installed

1.0.0

  • Items now return to the middle of the ship if their saved furniture can no longer be found
  • Items now return to the middle of the ship if they're located outside of the inner ship bounds. The current colliders that get checked are:
    • StartOfRound.shipInnerRoomBounds
    • ItemSaveDataHandler.ValidItemSpawningColliders (from DawnLib)
    • MelShipBoundsCheck.roomBounds (from Pocket Room Library)
  • Items with long animations no longer snap back to their saved position if picked up before restoring and the animation ends whilst being held
  • Animated items no longer snap back to their saved position if moved or rotated whilst waiting to restore
  • Fixed excluded furniture configuration not applying
  • Added proper compatibility with SelfSortingStorage
  • Improved logging
  • Swapped to semantic versioning
Older Changelogs

0.1.4

  • Added saving for TZP fuel
  • Added saving for Spray Paint fuel
  • Added saving for battery charge on all items
  • Adjusted some logging

0.1.3

  • Fixed an NRE with item mesh variants for items registered through non-standard means

0.1.2

  • Animated items now wait until animators stop and wait 0.1 seconds before restoring

0.1.1

  • Now sends a snapshot of current item position and rotations to clients as they join

0.1.0

  • Removed Matty Fixes patch and instead restore item saves 0.5 seconds later rather than 4 frames later after load

0.0.9

  • Rebuilt on Release rather than Debug, thanks Scandal for the heads up

0.0.8

  • Changed compatibility patch for Matty Fixes to affect every item with an animator instead
    • To avoid this affecting items that spawn in the facility, this now also checks if the item is in the ship beforehand

0.0.7

  • Added a compatibility patch to Matty Fixes to prevent BeltBag slowly rising vertically every save load

0.0.6

  • Fixed items floating mid air if someone was holding an item during a save

0.0.5

  • Fixed items not saving their variants if they were saved in the accursed cruiser

0.0.4

  • Now saves item variants
    • Note that this is only for items that use the vanilla mesh/material variants in their item properties

0.0.3

  • Item positions now save when placing any unlockable in orbit to prevent desync for late joiners before a full autosave is ran

0.0.2

  • Fixed BeltBag contents saving lightyears away from the ship

0.0.1

  • Release
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