Home Communities Lethal Company BasedItemSaving
1.2.0
Improved logging further by adding Verbose Logging, an option in the config which is false by default. Supposed to be used to help debug problems if any arise
Fixed client syncing not working when hosting a fresh save (HatLib 0.0.7 issue)
No longer saves positions, rotations or variants for destroyed or used up items (thanks ButteryStancakes )
Changed Cruiser item saving to support placements outside its normal item saving bounds (thanks Scandal )
Optimised code by utilising internal lists in DawnLib rather than searching the scene (hopefully this is fine longterm)
Removed the movement check that could stop animated items from restoring their saved positions
1.1.1
Improved cruiser related code and Version55 Company Cruiser compatibility at the advice of cruiser extraordinaire Scandal
Fixed items held by players inside the cruiser floating after loading a save
Removed some other redundant checks
1.1.0
Added items saving in the cruiser
Added config toggle for item saving in cruiser, default is enabled
1.0.1
Fixed mod throwing without SelfSortingStorage installed
1.0.0
Items now return to the middle of the ship if their saved furniture can no longer be found
Items now return to the middle of the ship if they're located outside of the inner ship bounds. The current colliders that get checked are:
StartOfRound.shipInnerRoomBounds
ItemSaveDataHandler.ValidItemSpawningColliders (from DawnLib)
MelShipBoundsCheck.roomBounds (from Pocket Room Library )
Items with long animations no longer snap back to their saved position if picked up before restoring and the animation ends whilst being held
Animated items no longer snap back to their saved position if moved or rotated whilst waiting to restore
Fixed excluded furniture configuration not applying
Added proper compatibility with SelfSortingStorage
Improved logging
Swapped to semantic versioning
Older Changelogs
0.1.4
Added saving for TZP fuel
Added saving for Spray Paint fuel
Added saving for battery charge on all items
Adjusted some logging
0.1.3
Fixed an NRE with item mesh variants for items registered through non-standard means
0.1.2
Animated items now wait until animators stop and wait 0.1 seconds before restoring
0.1.1
Now sends a snapshot of current item position and rotations to clients as they join
0.1.0
Removed Matty Fixes patch and instead restore item saves 0.5 seconds later rather than 4 frames later after load
0.0.9
Rebuilt on Release rather than Debug, thanks Scandal for the heads up
0.0.8
Changed compatibility patch for Matty Fixes to affect every item with an animator instead
To avoid this affecting items that spawn in the facility, this now also checks if the item is in the ship beforehand
0.0.7
Added a compatibility patch to Matty Fixes to prevent BeltBag slowly rising vertically every save load
0.0.6
Fixed items floating mid air if someone was holding an item during a save
0.0.5
Fixed items not saving their variants if they were saved in the accursed cruiser
0.0.4
Now saves item variants
Note that this is only for items that use the vanilla mesh/material variants in their item properties
0.0.3
Item positions now save when placing any unlockable in orbit to prevent desync for late joiners before a full autosave is ran
0.0.2
Fixed BeltBag contents saving lightyears away from the ship
0.0.1
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