using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using ApparatusFix.NetcodePatcher;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("MrovLib")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("WeatherRegistry")]
[assembly: AssemblyCompany("ApparatusFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A Lethal Company mod that fixes Apparatus sound desyncs.")]
[assembly: AssemblyFileVersion("0.0.3.0")]
[assembly: AssemblyInformationalVersion("0.0.3+a31c01136b70968690ec4c164920800407367c72")]
[assembly: AssemblyProduct("ApparatusFix")]
[assembly: AssemblyTitle("ApparatusFix")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/AndreyMrovol/LethalApparatusFix/")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ApparatusFix
{
internal class LobbyCompatibilityCompatibility
{
public static void Init()
{
Plugin.logger.LogDebug((object)"LobbyCompatibility detected, registering plugin with LobbyCompatibility.");
Version version = Version.Parse("0.0.3");
PluginHelper.RegisterPlugin("mrov.ApparatusFix", version, (CompatibilityLevel)3, (VersionStrictness)0);
}
}
[BepInPlugin("mrov.ApparatusFix", "ApparatusFix", "0.0.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource logger;
internal static Harmony harmony = new Harmony("mrov.ApparatusFix");
private void Awake()
{
logger = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll();
if (Chainloader.PluginInfos.ContainsKey("BMX.LobbyCompatibility"))
{
LobbyCompatibilityCompatibility.Init();
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin mrov.ApparatusFix is loaded!");
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
public class Patch
{
public static void Disable(GrabbableObject item)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
if ("LungProp" == ((NetworkBehaviour)item).__getTypeName())
{
LungProp val = (LungProp)item;
if (((Component)val).GetComponent<AudioSource>().isPlaying)
{
Plugin.logger.LogDebug((object)"Disabling sound of LungProp");
val.isLungDocked = false;
val.isLungDockedInElevator = false;
val.isLungPowered = false;
((Component)val).GetComponent<AudioSource>().Stop();
}
}
}
[HarmonyPatch("GrabObjectServerRpc")]
[HarmonyPostfix]
public static void EquipItemServerRpc(PlayerControllerB __instance, ref NetworkObjectReference grabbedObject)
{
NetworkObject val = default(NetworkObject);
if (((NetworkObjectReference)(ref grabbedObject)).TryGet(ref val, (NetworkManager)null) && Object.op_Implicit((Object)(object)((Component)val).GetComponentInChildren<GrabbableObject>()))
{
Plugin.logger.LogDebug((object)("EquipItemServerRpc " + ((Component)val).GetComponentInChildren<GrabbableObject>().itemProperties.itemName));
Disable(((Component)val).GetComponentInChildren<GrabbableObject>());
}
}
[HarmonyPatch("GrabObjectClientRpc")]
[HarmonyPostfix]
public static void EquipItemClientRpc(PlayerControllerB __instance, ref NetworkObjectReference grabbedObject)
{
NetworkObject val = default(NetworkObject);
if (((NetworkObjectReference)(ref grabbedObject)).TryGet(ref val, (NetworkManager)null) && Object.op_Implicit((Object)(object)((Component)val).GetComponentInChildren<GrabbableObject>()))
{
Plugin.logger.LogDebug((object)("EquipItemClientRpc " + ((Component)val).GetComponentInChildren<GrabbableObject>().itemProperties.itemName));
Disable(((Component)val).GetComponentInChildren<GrabbableObject>());
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "mrov.ApparatusFix";
public const string PLUGIN_NAME = "ApparatusFix";
public const string PLUGIN_VERSION = "0.0.3";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace ApparatusFix.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}