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Decompiled source of ApparatusFix v0.0.3
ApparatusFix.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using ApparatusFix.NetcodePatcher; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LobbyCompatibility.Enums; using LobbyCompatibility.Features; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("MrovLib")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: IgnoresAccessChecksTo("WeatherRegistry")] [assembly: AssemblyCompany("ApparatusFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("A Lethal Company mod that fixes Apparatus sound desyncs.")] [assembly: AssemblyFileVersion("0.0.3.0")] [assembly: AssemblyInformationalVersion("0.0.3+a31c01136b70968690ec4c164920800407367c72")] [assembly: AssemblyProduct("ApparatusFix")] [assembly: AssemblyTitle("ApparatusFix")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/AndreyMrovol/LethalApparatusFix/")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ApparatusFix { internal class LobbyCompatibilityCompatibility { public static void Init() { Plugin.logger.LogDebug((object)"LobbyCompatibility detected, registering plugin with LobbyCompatibility."); Version version = Version.Parse("0.0.3"); PluginHelper.RegisterPlugin("mrov.ApparatusFix", version, (CompatibilityLevel)3, (VersionStrictness)0); } } [BepInPlugin("mrov.ApparatusFix", "ApparatusFix", "0.0.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource logger; internal static Harmony harmony = new Harmony("mrov.ApparatusFix"); private void Awake() { logger = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(); if (Chainloader.PluginInfos.ContainsKey("BMX.LobbyCompatibility")) { LobbyCompatibilityCompatibility.Init(); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin mrov.ApparatusFix is loaded!"); } } [HarmonyPatch(typeof(PlayerControllerB))] public class Patch { public static void Disable(GrabbableObject item) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown if ("LungProp" == ((NetworkBehaviour)item).__getTypeName()) { LungProp val = (LungProp)item; if (((Component)val).GetComponent<AudioSource>().isPlaying) { Plugin.logger.LogDebug((object)"Disabling sound of LungProp"); val.isLungDocked = false; val.isLungDockedInElevator = false; val.isLungPowered = false; ((Component)val).GetComponent<AudioSource>().Stop(); } } } [HarmonyPatch("GrabObjectServerRpc")] [HarmonyPostfix] public static void EquipItemServerRpc(PlayerControllerB __instance, ref NetworkObjectReference grabbedObject) { NetworkObject val = default(NetworkObject); if (((NetworkObjectReference)(ref grabbedObject)).TryGet(ref val, (NetworkManager)null) && Object.op_Implicit((Object)(object)((Component)val).GetComponentInChildren<GrabbableObject>())) { Plugin.logger.LogDebug((object)("EquipItemServerRpc " + ((Component)val).GetComponentInChildren<GrabbableObject>().itemProperties.itemName)); Disable(((Component)val).GetComponentInChildren<GrabbableObject>()); } } [HarmonyPatch("GrabObjectClientRpc")] [HarmonyPostfix] public static void EquipItemClientRpc(PlayerControllerB __instance, ref NetworkObjectReference grabbedObject) { NetworkObject val = default(NetworkObject); if (((NetworkObjectReference)(ref grabbedObject)).TryGet(ref val, (NetworkManager)null) && Object.op_Implicit((Object)(object)((Component)val).GetComponentInChildren<GrabbableObject>())) { Plugin.logger.LogDebug((object)("EquipItemClientRpc " + ((Component)val).GetComponentInChildren<GrabbableObject>().itemProperties.itemName)); Disable(((Component)val).GetComponentInChildren<GrabbableObject>()); } } } public static class PluginInfo { public const string PLUGIN_GUID = "mrov.ApparatusFix"; public const string PLUGIN_NAME = "ApparatusFix"; public const string PLUGIN_VERSION = "0.0.3"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace ApparatusFix.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }