using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AutoScroll.NetcodePatcher;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("AutoScroll")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Automatically scroll text on ship monitor.")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1+309bb927fadfad8300ca75049288ab3718f7f602")]
[assembly: AssemblyProduct("AutoScroll")]
[assembly: AssemblyTitle("AutoScroll")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/AndreyMrovol/LethalAutoScroll")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AutoScroll
{
public class AutoScrollText : MonoBehaviour
{
public TextMeshProUGUI textMeshPro;
public float scrollSpeed = 15f;
private Vector2 startPosition;
private float textHeight;
private bool startScrolling;
private bool isWaitingToReset;
private float displayHeight;
private float fontSize;
private void Start()
{
textMeshPro = ((Component)this).GetComponent<TextMeshProUGUI>();
InitializeScrolling();
}
private void InitializeScrolling()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)textMeshPro != (Object)null)
{
startPosition = ((TMP_Text)textMeshPro).rectTransform.anchoredPosition;
textHeight = ((TMP_Text)textMeshPro).preferredHeight;
displayHeight = ((TMP_Text)textMeshPro).rectTransform.sizeDelta.y;
fontSize = ((TMP_Text)textMeshPro).fontSize;
}
((MonoBehaviour)this).StartCoroutine(WaitBeforeScrolling(5f));
}
private IEnumerator WaitBeforeScrolling(float waitTime)
{
yield return (object)new WaitForSeconds(waitTime);
startScrolling = true;
}
private IEnumerator WaitBeforeResetting(float waitTime)
{
isWaitingToReset = true;
yield return (object)new WaitForSeconds(waitTime);
((TMP_Text)textMeshPro).rectTransform.anchoredPosition = startPosition;
isWaitingToReset = false;
((MonoBehaviour)this).StartCoroutine(WaitBeforeScrolling(5f));
}
private void Update()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)textMeshPro != (Object)null && startScrolling && !isWaitingToReset)
{
RectTransform rectTransform = ((TMP_Text)textMeshPro).rectTransform;
rectTransform.anchoredPosition += new Vector2(0f, scrollSpeed * Time.deltaTime);
if (((TMP_Text)textMeshPro).rectTransform.anchoredPosition.y >= startPosition.y + textHeight - displayHeight - fontSize)
{
startScrolling = false;
((MonoBehaviour)this).StartCoroutine(WaitBeforeResetting(5f));
}
}
}
public void ResetScrolling()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
((MonoBehaviour)this).StopAllCoroutines();
if ((Object)(object)textMeshPro != (Object)null)
{
((TMP_Text)textMeshPro).rectTransform.anchoredPosition = startPosition;
}
isWaitingToReset = false;
InitializeScrolling();
}
}
[HarmonyPatch(typeof(StartOfRound))]
public static class SetMapScreenInfoToCurrentLevelPatch
{
[HarmonyPatch("SetMapScreenInfoToCurrentLevel")]
[HarmonyPostfix]
[HarmonyPriority(0)]
[HarmonyAfter(new string[] { "mrov.WeatherRegistry" })]
internal static void GameMethodPatch(StartOfRound __instance)
{
((Component)__instance.screenLevelDescription).GetComponent<AutoScrollText>()?.ResetScrolling();
}
}
[HarmonyPatch(typeof(Terminal))]
public static class TerminalStartPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
internal static void GameMethodPatch(StartOfRound __instance)
{
((Component)StartOfRound.Instance.screenLevelDescription).gameObject.AddComponent<AutoScrollText>();
}
}
[BepInPlugin("AutoScroll", "AutoScroll", "0.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource logger;
internal static Harmony harmony = new Harmony("AutoScroll");
private void Awake()
{
logger = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin AutoScroll is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "AutoScroll";
public const string PLUGIN_NAME = "AutoScroll";
public const string PLUGIN_VERSION = "0.0.1";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace AutoScroll.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}