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Decompiled source of AutoScroll v0.0.1
AutoScroll.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AutoScroll.NetcodePatcher; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("AutoScroll")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Automatically scroll text on ship monitor.")] [assembly: AssemblyFileVersion("0.0.1.0")] [assembly: AssemblyInformationalVersion("0.0.1+309bb927fadfad8300ca75049288ab3718f7f602")] [assembly: AssemblyProduct("AutoScroll")] [assembly: AssemblyTitle("AutoScroll")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/AndreyMrovol/LethalAutoScroll")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AutoScroll { public class AutoScrollText : MonoBehaviour { public TextMeshProUGUI textMeshPro; public float scrollSpeed = 15f; private Vector2 startPosition; private float textHeight; private bool startScrolling; private bool isWaitingToReset; private float displayHeight; private float fontSize; private void Start() { textMeshPro = ((Component)this).GetComponent<TextMeshProUGUI>(); InitializeScrolling(); } private void InitializeScrolling() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)textMeshPro != (Object)null) { startPosition = ((TMP_Text)textMeshPro).rectTransform.anchoredPosition; textHeight = ((TMP_Text)textMeshPro).preferredHeight; displayHeight = ((TMP_Text)textMeshPro).rectTransform.sizeDelta.y; fontSize = ((TMP_Text)textMeshPro).fontSize; } ((MonoBehaviour)this).StartCoroutine(WaitBeforeScrolling(5f)); } private IEnumerator WaitBeforeScrolling(float waitTime) { yield return (object)new WaitForSeconds(waitTime); startScrolling = true; } private IEnumerator WaitBeforeResetting(float waitTime) { isWaitingToReset = true; yield return (object)new WaitForSeconds(waitTime); ((TMP_Text)textMeshPro).rectTransform.anchoredPosition = startPosition; isWaitingToReset = false; ((MonoBehaviour)this).StartCoroutine(WaitBeforeScrolling(5f)); } private void Update() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)textMeshPro != (Object)null && startScrolling && !isWaitingToReset) { RectTransform rectTransform = ((TMP_Text)textMeshPro).rectTransform; rectTransform.anchoredPosition += new Vector2(0f, scrollSpeed * Time.deltaTime); if (((TMP_Text)textMeshPro).rectTransform.anchoredPosition.y >= startPosition.y + textHeight - displayHeight - fontSize) { startScrolling = false; ((MonoBehaviour)this).StartCoroutine(WaitBeforeResetting(5f)); } } } public void ResetScrolling() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) ((MonoBehaviour)this).StopAllCoroutines(); if ((Object)(object)textMeshPro != (Object)null) { ((TMP_Text)textMeshPro).rectTransform.anchoredPosition = startPosition; } isWaitingToReset = false; InitializeScrolling(); } } [HarmonyPatch(typeof(StartOfRound))] public static class SetMapScreenInfoToCurrentLevelPatch { [HarmonyPatch("SetMapScreenInfoToCurrentLevel")] [HarmonyPostfix] [HarmonyPriority(0)] [HarmonyAfter(new string[] { "mrov.WeatherRegistry" })] internal static void GameMethodPatch(StartOfRound __instance) { ((Component)__instance.screenLevelDescription).GetComponent<AutoScrollText>()?.ResetScrolling(); } } [HarmonyPatch(typeof(Terminal))] public static class TerminalStartPatch { [HarmonyPatch("Start")] [HarmonyPostfix] internal static void GameMethodPatch(StartOfRound __instance) { ((Component)StartOfRound.Instance.screenLevelDescription).gameObject.AddComponent<AutoScrollText>(); } } [BepInPlugin("AutoScroll", "AutoScroll", "0.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource logger; internal static Harmony harmony = new Harmony("AutoScroll"); private void Awake() { logger = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin AutoScroll is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "AutoScroll"; public const string PLUGIN_NAME = "AutoScroll"; public const string PLUGIN_VERSION = "0.0.1"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace AutoScroll.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }