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CHANGELOG
1.0.12
- fixed an issue when level navmesh objects being named differently caused dungeon generation to fail (thanks,
cuong1a2b!) - fixed an issue with suit rack causing softlock after being ejected
1.0.11
- fixed an issue with navmesh being placed vertically
- fixed an issue with some ship materials being applied incorrectly
- fixed an issue with ship lightning being adjusted incorrectly
1.0.10
- fixed ship model having wrong materials in some places (thanks,
isma_kenji!)
1.0.9
- fixed the issue with The Tourist going through the ship (thanks,
zeldahu!)
1.0.8
- fixed navmesh being parented to the ship (thanks,
isma_kenji!)
1.0.7
- updated README with new images
1.0.6
- removed debug logging being forced on (thanks,
leubesgames!) - fixed lights not illuminating walls correctly (thanks:
arterra003_,shaydelity!) - fixed navmesh blocking enemies from getting off the ship (thanks:
leubesgames,isma_kenji,xuxiaolan!) - fixed
MagnetLeverconfig using wrong directions
1.0.5
- fixed soft-compatibility issues
1.0.4
- added compatibility with TooManySuits
- added compatibility with UniversalRadar
1.0.3
- (hopefully) fixed all issues with navmesh not blocking enemies from wandering under the ship (thanks to:
moroxide,lunxara,melaniemeliciousandkenji!) - added
SuitRackconfig option to disable the suit rack inside the ship - added
Pillarsconfig option to disable the pillars inside the ship
1.0.2
- removed LandFromOrbit dependency
- fixed an issue with ScienceBirdTweaks (thanks,
monty!) - fixed an issue with some moons having different object tree (thanks,
lunxara!)
1.0.0
- Initial release