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TerminalFormatter
Rework of terminal's pages.
CHANGELOG
0.2.34
- fixed an issue with
Simulatenode not working with levels ending with a number (thanks,sonicx8000!)
0.2.33
- (hopefully) fixed issues relating to incompatibilities with DawnLib and LLl being present together
0.2.31
- fixed cyclic dependency with Dawnlib and LGU
0.2.30
- fixed logger logging every single thing
0.2.29
- fixed an issue with
ItemWeightsdisplaying wrong cruiser prices (thanks:narpeh!) - added a config for difficulty string length (thanks:
satoru_satou0121,bobixaboxa!)
0.2.28
- fixed an issue with displaying correct store rotation when multiple nodes with the same name exists (thanks,
purpletheproto!) - fixed an issue with
DecorationsandUpgradessections displaying empty (thanks,barret_silver!)
0.2.27
- fixed suits section displaying when no suits were available to buy (thanks:
barret_silver,purpletheproto,lunxara!) - fixed an issue with some items displaying wrong
BuyandBuyAfternodes (thanks,narpeh!)
0.2.26
- fixed an issue with
BuyableDecorations not being able to register (thanks,readek!) - fixed
BestiaryandStoragenode not resetting correctly (thanks,barret_silver!) - fixed
Storenode displaying empty section headers (thanks,moroxide!)
0.2.25
- Merged PR #32 by pacoito123:
- fixed compatibility with StoreRotationConfig
- added suit section to the
Storenode - in-game changes to
Lines to Scrollsetting should now apply immediately
- bumped mrovlib version
0.2.24
- added bestiary and storage nodes (thanks,
barret_silver) - fixed an issue with store lagging the game (thanks:
lunxara,zaggy1024) - fixed an issue with
MapperRestoremod messing store page (thanks:narpeh,dopadream) - fixed an issue with
Storenode displaying decimal prices (thanks,dopadream) - fixed warning spam during startup
0.2.23
- removed font size changes
0.2.22
- fixed an issue where moon numbers were not the same length (thanks, autumnis)
- added
ShowGroupDividerLinesoption (thanks, testaccount666)
0.2.20
- cleaned up some code
- debug logger will now use MrovLib's settings
- set terminal's font size to not change in moons catalogue (sorry, darmuh)
- things will be correctly reset on lobby reload (thanks, bbapepsiman)
- reworked how the nodes are replaced (thanks: impulsivelass, explodingcore)
- fixed an issue with
Moonsnode not displaying LLL's override info (thanks, explodingcore) - fixed an issue with moon numbers not being aligned correctly (thanks, autumnis)
0.2.19
- fixed an issue with
specialNodes.ToArray()returning null values (thanks, darmuh) - fixed an issue with Company Cruiser appearing multiple times (thanks: s1ckboy, potteur)
0.2.18
- added support for v55's BuyableVehicles
- fixed an issue with
Storenode not separating upgrades into groups correctly
0.2.17
- bumped MrovLib dependency
0.2.16
- fixed Logger returning null values
0.2.15
- updated MrovLib dependency to 0.1.1
- logs are now toggle-able
0.2.14
- added a working scroll mechanic (thank you, pacoito123! )
- added optional decorations to the output
- added an option to display moon numbers
- implemented changes proposed in #13 and #21
- fixed an issue with
new TerminalNode()(thanks, diffoz) - changed some logs
0.2.13
- fixed an issue with routes showing up multiple times after reloading lobby (thanks, monty!)
0.2.12
- fixed an issue with no-LLL moon list not using LQ values (thanks, monty!)
0.2.11
- fixed an issue with latest LateGameUpgrades compatibility patch
0.2.10
- changed the displaying format of LLl's
Moonsnode to avoid leaving 1-item groups - fixed an issue with displaying moon groups when there aren't many moons present
- added a support for LLL's
RouteLockedoption
0.2.9
- added a warning to be displayed when filtering by TAG
0.2.8
- added
RouteAfternode: the success screen after routing - changed
Routenode to use the same system asRouteAfter
0.2.7
- hopefully finally fixed all buynode-related issues
- LethalQuantities risk level is now displayed correctly (#15)
0.2.6
- fixed a missing
BuyAfternode (thanks, mari0no1) - store's Decorations section is divided into groups (same as Items)
0.2.5
- fixed an issue with BuyableThing constructor crashing when price of modded item is 0 (thanks, mari0no1)
0.2.4
- fixed issues with
Buynodes not displaying correctly (or at all) (again) (#12) - fixed vanilla scrollbar being a variable mess (thank you, Major-Scott)
0.2.3
- fixed issues with
Buynodes not displaying correctly (or at all)
0.2.2
- fixed all issues with old LLL versions being used
- fixed issues with WeatherTweaks not displaying uncertain weather
- fixed issues with
simulatenot working
0.2.1
- i forgot that LLL is no longer needed
0.2.0
probably the biggest to date
- definitely fixed all issues with LLL 1.2.0
- added
Buynode: buying items/unlockables/decorations - added
BuyAfternode: the success screen after buying - added
CannotAffordnode: the failure screen after buying - added the system for easier management of registered items and unlockables
- changed the way difficulty is displayed in the LLL node (thanks, mari0no1)
- added support for LGU's "Efficient Engines" upgrade: the correct prices will show up in moon catalogue
0.1.5
- fixed all issues with LLL 1.2.0
0.1.4
- added MrovLib as a dependency
0.1.3
- items disabled in LethalLib will not show up in store
- fixed WeatherTweaks integration:
Noneweather will show up as ``
0.1.2
- added option to disable specific nodes
0.1.1
- WeatherTweaks support
0.1.0
- Initial v50 version
- completely reworked everything lmfao
0.0.16
- changed how
routescreen looks
0.0.15
- fixed issues with LGU store
- added option to shorten weather names
0.0.14
- fixed issue with LGU not displaying correct levels
- fixed issue with dividing by 0 in store page
- fixed issue with LethalRegeneration showing up when disabled
- fixed issue with
Sector-0simulate command errors - added some logging messages
0.0.13
- fixed issue with LGU not being present in the modlist (thanks, sfDesat!)
0.0.12
- LethalRegeneration support
- LateGameUpgrades store support
- No detailed scan config option
- changed the underlying library for creating tables to make my life easier
0.0.11
- fixed
moonsnot displaying in groups
0.0.10
- changed
simulatecommand - changed
routecommand - fixed some things inside formatting tables
- changed
The Companydisplay on moons page - fixed the issue with using
view monitorin terminal - last used filter/sort/preview settings are saved and loaded on game reload
0.0.8
- removed some extensive logging
0.0.7
- fix company buying % bug
0.0.6
- added vanilla moon list support
- changed
scancommand
0.0.5
- AdvancedCompany compatibility
- Company building buying % fixed