reimplemented combined and progressing weather multipliers
0.21.2
hopefully finally fully fixed lobby reload errors
0.21.1
fixed issues related to LethalNetworkAPI v3 update
0.21.0
fixed the issue with combined weather effects not applying correctly (thanks: lunxara, instaplayer)
removed some leftover files
finally unified Combined and Progressing weathers methods to not be separate and shit
0.20.8
removed all weight-related config entries, as they are now handled by WeatherRegistry
added new config entries: LogWeatherSelection and LogWeatherVariables
added first-day algorithm options: FirstDaySpecial (a toggle for current first-day algorithm) and FirstDayRandomSeed (for randomizing the first day seed)
moved bunch of stuff to use MrovLib
added full compatibility with v55
0.20.7
fixed issues with MrovLib update
0.20.6
(hopefully) fixed an issue with ChangeMidDay allocating absurd amounts of memory every TimeOfDay update (thanks, diffoz)
added Cloudy weather
moved even more things into WeatherRegistry
0.20.5
fixed an issue with weighted weather list being empty (thanks, b1adewo1f)
0.20.4
fixed an issue with special weathers not being disabled (thanks: mari0no1, finembelli, Lunxara)
0.20.3
fixed an issue with the game adding progressing weathers to wrong moons
updated logs
removed unused config entries
0.20.2
fixed weathers not using default WeatherRegistry values
updated logs
0.20.1
(hopefully) fixed EntranceTeleport errors
changed logging level of some debug messages
added LobbyCompatibility support
0.20.0
Released WeatherRegistry: a new foundation library for managing all weather-related things in the game
switched to WeatherRegistry for all weather-related things - Weather type, Effect type and more