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Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
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1.1.10
updated WeatherTweaks to work on v80
1.1.9
fixed an issue with special weathers not displaying their symbols correctly
1.1.8
updated to work with WeatherRegistry v0.8.0
1.1.7
fixed an error with soft-compatibility with LLL
1.1.6
fixed an issue with progressing weather effects persisting between days/saves (thanks: zigzagawaka, thecheesexd!)
fixed an issue with difficulty multipliers not being applied (thanks, shaydelity!)
1.1.5
bumped default combined weathers' scrap multipliers
changed loggers to use MrovLib's Logger
1.1.4
fixed mud patches
fixed 50/50 weathers
1.1.3
fixed an issue with uncertain weathers displaying incorrect names
fixed an issue with combined weathers resolving partial weathers incorrectly (thanks, mooface64!)
1.1.2
fixed an issue with progressing weathers not working correctly on clients (thanks, sciencebird!)
1.1.1
(hopefully) fixed an issue with progressing weather effects being disabled by AudioReverbTriggers (#37 )
1.1.0
Implemented custom quicksand spawning logic (PR #42 and #43 ) (thank you, voxx!)
(hopefully) fixed an issue with progressing weather effects not correctly enabling (#37 )
changed the name of uncertain weathers' config category
1.0.3
moved foggy overrides to MrovWeathers
1.0.2
fixed the mod breaking with WeatherRegistry v0.4.0 (thanks, pacoito!)
1.0.1
changed config descriptions to be a bit clearer
added WeatherResolvable options to special weathers constructors
fixed progressing weathers not working correctly
added compatibility for MrovWeathers weathers
added compatibility for LethalElements weathers
1.0.0
moved the Beta branch into Stable 🎉
0.25.2
fixed an issue where the game would try to generate uncertain weather on Gordion (thanks, barkosharko!)
0.25.1
fixed special weathers not using level weights (thanks, zetaarcade!)
0.25.0
moved weathers to MrovWeathers
fixed an error when there's no randomWeather found for a given level-weather pair (thanks, generic_gmd!)
fixed a bug where uncertain weathers would appear on Gordion (thanks, dragonmcmx!)
fixed ship fog (thanks, instaplayer!)
0.24.7
moved TextPostProcess patch to WeatherRegistry
0.24.6
fixed an issue where WeatherTweaks would override WeatherRegistry's configured scrap multipliers (thanks, crutled!)
changed Blackout's display color to be more visible
0.24.5
fixed an issue where something tried to access game's weather too early (thanks, moroxide!)
added logs for scrap multipliers going off the rails (cause i still don't know what's happening)
0.24.4
added CombinedStormyRainyFloodedEclipsed weather
removed ProgressingMadness weather
fixed an issue where WeatherTweaks would override WeatherRegistry's vanilla algorithm
0.24.2
changes to Blackout:
fixed errors during game startup
apparatus lights won't be disabled anymore
fixed breaker box being non-functional and throwing errors
reduced the range of floodlights
(hopefully) fixed all issues with progressing weathers changing during the landing
0.24.1
added ||Blackout|| weather
||disables all lights on the planet and in the dungeon||
||makes the floodlight work like real ones||
0.24.0
Please re-generate your configs!
changed config entry names
added an option to generate all hidden config entries for special weathers (thanks, dragonmcmx!)
updated how picked weathers are displayed
re-introduced foggy patch ||with a twist||
0.23.2
made sure WeatherTweaks weathers are registered before Registry initialization
changed configs: WeatherTweaksWeather uses DefaultWeight instead of WeightModify
changed some logs
0.23.1
fixed an issue where special weathers weren't properly registered
0.23.0
Changelog from earlier "Beta" version
0.22.0
removed foggy patch
removed LGU's probe integration
0.21.3
fully updated LethalNetworkAPI to v3
fixed an issue with the game crashing on lobby reloads (thank you, xilophor!)
added FoggyIgnoreLevels config option: block foggy patch from applying on defined levels
publicized Variables.GetCurrentWeather (thanks, loaforc)
reimplemented combined and progressing weather multipliers
0.21.2
hopefully finally fully fixed lobby reload errors
0.21.1
fixed issues related to LethalNetworkAPI v3 update
0.21.0
fixed the issue with combined weather effects not applying correctly (thanks: lunxara, instaplayer)
removed some leftover files
finally unified Combined and Progressing weathers methods to not be separate and shit
0.20.8
removed all weight-related config entries, as they are now handled by WeatherRegistry
added new config entries: LogWeatherSelection and LogWeatherVariables
added first-day algorithm options: FirstDaySpecial (a toggle for current first-day algorithm) and FirstDayRandomSeed (for randomizing the first day seed)
moved bunch of stuff to use MrovLib
added full compatibility with v55
0.20.7
fixed issues with MrovLib update
0.20.6
(hopefully) fixed an issue with ChangeMidDay allocating absurd amounts of memory every TimeOfDay update (thanks, diffoz)
added Cloudy weather
moved even more things into WeatherRegistry
0.20.5
fixed an issue with weighted weather list being empty (thanks, b1adewo1f)
0.20.4
fixed an issue with special weathers not being disabled (thanks: mari0no1, finembelli, Lunxara)
0.20.3
fixed an issue with the game adding progressing weathers to wrong moons
updated logs
removed unused config entries
0.20.2
fixed weathers not using default WeatherRegistry values
updated logs
0.20.1
(hopefully) fixed EntranceTeleport errors
changed logging level of some debug messages
added LobbyCompatibility support
0.20.0
Released WeatherRegistry: a new foundation library for managing all weather-related things in the game
switched to WeatherRegistry for all weather-related things - Weather type, Effect type and more
removed SunAnimator patches
removed MapScreen patch
changed Combined/Progressing weathers registration
changed Foggy weather applying correctly with progressing weathers
0.14.11
fixed LethalLib weathers causing dictionary errors
0.14.10
fixed "all eclipsed" issue (#21 ) (thanks, 1410677474)
0.14.9
fixed an issue with sunAnimator disabling eclipse-related animations not tied to sunAnimator itself
0.14.8
disabled debug thingies (thanks, littlemssara)
0.14.7
fixed the issues with missing config entries
0.14.6
0.14.5
fixed fog settings not being applied consistently
0.14.4
fixed compatibility patch with GeneralImprovements (circular dependency)
0.14.3
started doing changelog
fixed an issue where the game would softlock if any levels had no defined randomWeathers