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WeatherTweaksExperimental

Changes to the weather system in Lethal Company.

CHANGELOG

0.23.0

  • reworked the whole thing

0.22.0

  • removed foggy patch
  • removed LGU's probe integration

0.21.3

  • fully updated LethalNetworkAPI to v3
  • fixed an issue with the game crashing on lobby reloads (thank you, xilophor!)
  • added FoggyIgnoreLevels config option: block foggy patch from applying on defined levels
  • publicized Variables.GetCurrentWeather (thanks, loaforc)
  • reimplemented combined and progressing weather multipliers

0.21.2

  • hopefully finally fully fixed lobby reload errors

0.21.1

  • fixed issues related to LethalNetworkAPI v3 update

0.21.0

  • fixed the issue with combined weather effects not applying correctly (thanks: lunxara, instaplayer)
  • removed some leftover files
  • finally unified Combined and Progressing weathers methods to not be separate and shit

0.20.8

  • removed all weight-related config entries, as they are now handled by WeatherRegistry
  • added new config entries: LogWeatherSelection and LogWeatherVariables
  • added first-day algorithm options: FirstDaySpecial (a toggle for current first-day algorithm) and FirstDayRandomSeed (for randomizing the first day seed)
  • moved bunch of stuff to use MrovLib
  • added full compatibility with v55

0.20.7

  • fixed issues with MrovLib update

0.20.6

  • (hopefully) fixed an issue with ChangeMidDay allocating absurd amounts of memory every TimeOfDay update (thanks, diffoz)
  • added Cloudy weather
  • moved even more things into WeatherRegistry

0.20.5

  • fixed an issue with weighted weather list being empty (thanks, b1adewo1f)

0.20.4

  • fixed an issue with special weathers not being disabled (thanks: mari0no1, finembelli, Lunxara)

0.20.3

  • fixed an issue with the game adding progressing weathers to wrong moons
  • updated logs
  • removed unused config entries

0.20.2

  • fixed weathers not using default WeatherRegistry values
  • updated logs

0.20.1

  • (hopefully) fixed EntranceTeleport errors
  • changed logging level of some debug messages
  • added LobbyCompatibility support

0.20.0

  • Released WeatherRegistry: a new foundation library for managing all weather-related things in the game
  • switched to WeatherRegistry for all weather-related things - Weather type, Effect type and more
  • removed SunAnimator patches
  • removed MapScreen patch
  • changed Combined/Progressing weathers registration
  • changed Foggy weather applying correctly with progressing weathers

0.14.11

  • fixed LethalLib weathers causing dictionary errors

0.14.10

  • fixed "all eclipsed" issue (#21) (thanks, 1410677474)

0.14.9

  • fixed an issue with sunAnimator disabling eclipse-related animations not tied to sunAnimator itself

0.14.8

  • disabled debug thingies (thanks, littlemssara)

0.14.7

  • fixed the issues with missing config entries

0.14.6

0.14.5

  • fixed fog settings not being applied consistently

0.14.4

  • fixed compatibility patch with GeneralImprovements (circular dependency)

0.14.3

  • started doing changelog
  • fixed an issue where the game would softlock if any levels had no defined randomWeathers