PlayerDogModel Plus
It's a doggie-dog world! Updated version of the original mod by MonAmiral!
Last updated | a week ago |
Total downloads | 10457 |
Total rating | 7 |
Categories | Mods Suits Cosmetics Asset Replacements |
Dependency string | nattaboy-PlayerDogModel_Plus-2.0.10 |
Dependants | 4 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.1README
Fork of the original mod by MonAmiral!
[!IMPORTANT] Please report bugs, issues, and feature requests and I will be happy to look into them when I have time!
Features
Use the helmets on the side of the suits rack to toggle dog mode, or install TerminalAPI and use the command "switch model"!
- Model, first person camera, item anchor, health display, and ragdoll are updated in dog mode
- Snare fleas and tulip snakes attach to the dog model head
- Jetpacks are aligned to the dog model body
- Spectator cameras are recentered on dog players
- Body collected notification displays a dog model turnaround
- Hides any MoreCompany cosmetics and vanilla head cosmetics while in dog mode
- Custom overrides in config file to customize the Verity-3rdPerson camera in dog mode
- Masks attach to the dog model head during possession
- Belt bag position is adjusted to be useable (and kind of cute!) when pocketed in dog mode
- Masked enemies mimicking dog players will use the dog model
- OpenBodyCams shows the dog player's camera when monitoring a dog player
Click for more screenshots!
Limitations
- When crouching in dog mode, dropped items can fall through the ship
- When holding certain items in dog mode (dog ragdoll in particular), they may partially or fully obstruct your view (Verity-3rdPerson is a good fix for this)
- Masked enemies using the dog model that were not spawned from a possession do not have masks
- Masked enemies spawned from a dog model will not have a mask if Mirage is being used, regardless of config
- Some animations look a little funky for masked enemies using the dog model
- Blood spatter does not apply to dog players or their ragdolls
- CruiserImproved currently conflicts with this mod. When used together, by default the first person camera will either remain at human height or shake constantly while in dog mode. A workaround for using both mods together is documented here
- MoreCompany cosmetics that you have equipped may be visible to you in third person while in dog mode depending on which mods you are using
- Mods which hide or alter the suits rack (suitsTerminal for example!) may prevent the "switch model" node on the suit rack from rendering correctly. Please install TerminalAPI and use the terminal command ("switch model") to switch models if this happens!
Credits
- Obviously MonAmiral and all their supporters for creating the original mod! It's awesome!
- Thanks to Andrew, Jaime, 90% Andy, and 90% Denny for your help in testing and fixing multiplayer interactions! Dog bless you!
- Thanks to the entire Flodogs+ squad for dogfooding this mod with me! Bone-appetit!
- Thanks to Zaggy and Bunya for their advice in implementing the OpenBodyCams patch!