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Decompiled source of NeutronStarSample v1.0.0
NeutronStarSample.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NeutronStarSample")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NeutronStarSample")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f60b80b1-a5ce-484d-9415-11dd066f8999")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace NeutronStarSample; [BepInPlugin("nihl.NeutronStarSample", "NeutronStarSample", "1.0.0.0")] public class NeutronStarSampleBase : BaseUnityPlugin { private const string modGUID = "nihl.NeutronStarSample"; private const string modName = "NeutronStarSample"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("nihl.NeutronStarSample"); private static NeutronStarSampleBase instance; internal ManualLogSource MLS; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } MLS = Logger.CreateLogSource("nihl.NeutronStarSample"); AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "NeutronStarSample")); Item val2 = val.LoadAsset<Item>("Assets/NeutronStarSample.asset"); if ((Object)(object)val2 == (Object)null) { MLS.LogInfo((object)"Failed to load Star prefab,"); } else { NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Items.RegisterScrap(val2, 3, (LevelTypes)510); } MLS.LogInfo((object)"NeutronStarSample Loaded!"); } }