Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of KillKey v1.1.0
KillKey.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using LethalCompanyInputUtils.Api; using LethalConfig; using LethalConfig.ConfigItems; using LethalConfig.ConfigItems.Options; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("KillKey")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("KillKey")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c8a55143-ff4c-4e51-966f-51ef5090c725")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace KillKey { [BepInPlugin("KillKey", "KillKey", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Base : BaseUnityPlugin { public const string modGUID = "KillKey"; public const string modName = "KillKey"; public const string modVersion = "1.1.0"; private readonly Harmony harmony = new Harmony("KillKey"); internal ManualLogSource mls; internal static InputBindings bindingInstance = new InputBindings(); private static Base Instance; public static ConfigEntry<int> _config; private void Awake() { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Expected O, but got Unknown //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Expected O, but got Unknown //IL_00a2: Expected O, but got Unknown //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("KillKey"); mls.LogInfo((object)"KillKey successfully ran"); ConfigEntry<int> obj = (_config = ((BaseUnityPlugin)this).Config.Bind<int>("Values", "HurtAmount", 10, "Amount of health that depletes from pressing the hurt key.")); IntSliderOptions val = new IntSliderOptions { Name = "Hurt Amount", Description = "Amount of health that depletes from pressing the hurt key.", Section = "Values", RequiresRestart = false }; ((BaseRangeOptions<int>)val).Min = 1; ((BaseRangeOptions<int>)val).Max = 100; IntSliderConfigItem val2 = new IntSliderConfigItem(obj, val); LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2); LethalConfigManager.SetModDescription("A mod that adds hotkeys to hurt and kill yourself.Use it to prank friends.Jokes on you, you dont have friends."); harmony.PatchAll(); } } public class InputBindings : LcInputActions { public static InputBindings Instance = new InputBindings(); [InputAction(/*Could not decode attribute arguments.*/)] public InputAction Kill_Key { get; set; } [InputAction(/*Could not decode attribute arguments.*/)] public InputAction Hurt_Key { get; set; } } } namespace KillKey.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class MainPatch { [HarmonyPatch("Awake")] [HarmonyPrefix] private static void Awake(PlayerControllerB __instance) { InputBindings.Instance.Kill_Key.performed += delegate(CallbackContext context) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) if (((CallbackContext)(ref context)).performed) { __instance.KillPlayer(new Vector3(0f, 0f, 0f), true, (CauseOfDeath)0, 0); } }; InputBindings.Instance.Hurt_Key.performed += delegate(CallbackContext context) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) if (((CallbackContext)(ref context)).performed) { __instance.DamagePlayer(Base._config.Value, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } }; } } }