using System.Collections;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using HeartAttack.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HeartAttack")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HeartAttack")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f58e7f15-ddcf-41ab-a659-59dc598c291f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HeartAttack
{
[BepInPlugin("Nono.HeartAttackMod", "Heart Attack", "1.0.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "Nono.HeartAttackMod";
private const string modName = "Heart Attack";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Nono.HeartAttackMod");
private static Plugin Instance;
internal static ManualLogSource Logger;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"OH MY LORD!");
harmony.PatchAll(typeof(Plugin));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace HeartAttack.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
private static bool hasHeartAttackOccurred;
private static bool hasFearAttackOccurred;
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void heartAttack(PlayerControllerB __instance)
{
if (!((Object)(object)__instance == (Object)(object)GameNetworkManager.Instance.localPlayerController))
{
return;
}
int num = StartOfRound.Instance.allPlayerScripts.Where((PlayerControllerB x) => x.isPlayerControlled).Count();
if (num > 1)
{
if (StartOfRound.Instance.fearLevel > 0.5f)
{
if (!hasHeartAttackOccurred && !__instance.isPlayerAlone)
{
triggerHeartAttack(__instance);
}
else if (!hasFearAttackOccurred)
{
tremblingFear(__instance);
}
}
else if (StartOfRound.Instance.fearLevel < 0.5f)
{
hasHeartAttackOccurred = false;
hasFearAttackOccurred = false;
}
}
else if (StartOfRound.Instance.fearLevel > 0.5f)
{
if (!hasHeartAttackOccurred)
{
triggerHeartAttack(__instance);
}
else if (!hasFearAttackOccurred)
{
tremblingFear(__instance);
}
}
else if (StartOfRound.Instance.fearLevel < 0.5f)
{
hasHeartAttackOccurred = false;
hasFearAttackOccurred = false;
}
}
private static void triggerHeartAttack(PlayerControllerB player)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
float num = Random.Range(0f, 100f);
float num2 = 10f;
Plugin.Logger.LogDebug((object)$"Heart Attack Value: {num}");
if (num <= num2)
{
player.KillPlayer(Vector3.zero, true, (CauseOfDeath)0, 0, Vector3.zero);
Plugin.Logger.LogDebug((object)"HEART ATTACK");
}
hasHeartAttackOccurred = true;
}
private static void tremblingFear(PlayerControllerB player)
{
float num = Random.Range(0f, 100f);
float num2 = 13f;
Plugin.Logger.LogDebug((object)$"Fear Value: {num}");
if (num <= num2)
{
((MonoBehaviour)player).StartCoroutine(applyTheFear(player));
Plugin.Logger.LogDebug((object)"FEAR!");
}
hasFearAttackOccurred = true;
}
private static IEnumerator applyTheFear(PlayerControllerB player)
{
float originalMovementSpeed = player.movementSpeed;
float originalClimbSpeed = player.climbSpeed;
_ = player.lookSensitivity;
player.movementSpeed = 0.35f;
player.climbSpeed = 2f;
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
yield return (object)new WaitForSeconds(2.5f);
player.movementSpeed = originalMovementSpeed;
player.climbSpeed = originalClimbSpeed;
}
}
}