using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
private struct MonoScriptData
{
public byte[] FilePathsData;
public byte[] TypesData;
public int TotalTypes;
public int TotalFiles;
public bool IsEditorOnly;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static MonoScriptData Get()
{
MonoScriptData result = default(MonoScriptData);
result.FilePathsData = new byte[84]
{
0, 0, 0, 1, 0, 0, 0, 76, 92, 65,
115, 115, 101, 116, 115, 92, 98, 111, 99, 99,
104, 105, 116, 104, 101, 115, 108, 105, 109, 101,
83, 116, 97, 103, 105, 110, 103, 92, 112, 108,
117, 103, 105, 110, 115, 92, 98, 111, 99, 99,
104, 105, 116, 104, 101, 115, 108, 105, 109, 101,
92, 98, 111, 99, 99, 104, 105, 116, 104, 101,
115, 108, 105, 109, 101, 80, 108, 117, 103, 105,
110, 46, 99, 115
};
result.TypesData = new byte[61]
{
0, 0, 0, 0, 56, 110, 111, 98, 111, 100,
121, 46, 76, 101, 116, 104, 97, 108, 67, 111,
109, 112, 97, 110, 121, 46, 98, 111, 99, 99,
104, 105, 116, 104, 101, 115, 108, 105, 109, 101,
124, 98, 111, 99, 99, 104, 105, 116, 104, 101,
115, 108, 105, 109, 101, 80, 108, 117, 103, 105,
110
};
result.TotalFiles = 1;
result.TotalTypes = 1;
result.IsEditorOnly = false;
return result;
}
}
namespace nobody.LethalCompany.bocchitheslime;
[BepInPlugin("nobody.bocchitheslime", "bocchitheslime", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class bocchitheslimePlugin : BaseUnityPlugin
{
public const string modGUID = "nobody.bocchitheslime";
public const string modName = "bocchitheslime";
public const string modVersion = "1.0.0";
private void Awake()
{
EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/nobody_bocchitheslime_SkinAssets")).LoadAsset<HygrodereSkin>("Assets/myskinmod/bocchi.asset"));
}
}