Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Red Pill Changelog
0.3.0
Added
0.2.3
Added
- Tidbits of information in config file
Changed
- Removed misinformation from README (sort of)
- Slightly increased default player tracking range
- Intensified default proximity speed effect
Fixed
- Patched DoAIInterval() instead of Update() when calculating movement speed (it did not need to be called every frame)
0.2.2
Added
- Config entry for player detection radius
- More fun text in the README file
0.2.1
Added
- Config entries
- max spawn count
- base movement speed
- proximity effect (slow down) intensity
Changed
- Smoother proximity-based speed effect
0.2.0
Added
- Configuration! Now you can tweak the Red Pill's spawn rarity and disable the custom AI changes
0.1.0
Added
- Added Red Pill to indoor enemy list at the start of a round (any moon)
Changed
- Spawn rarity is now 2 (was 0)
- Max number of Red Pill enemies in facility is now 1 (was 0)
- Changed spawn probability curve to match the Bracken
- Changed the movement speed of Red Pill to speed up when far from its target and slow down when closing in