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RedPillEnemySpawn
Allows the "Red Pill" test enemy (Obunga) to naturally spawn on moons
CHANGELOG
Red Pill Changelog
0.3.0
Added
- Obunga but outside
0.2.3
Added
- Tidbits of information in config file
Changed
- Removed misinformation from README (sort of)
- Slightly increased default player tracking range
- Intensified default proximity speed effect
Fixed
- Patched DoAIInterval() instead of Update() when calculating movement speed (it did not need to be called every frame)
0.2.2
Added
- Config entry for player detection radius
- More fun text in the README file
0.2.1
Added
- Config entries
- max spawn count
- base movement speed
- proximity effect (slow down) intensity
Changed
- Smoother proximity-based speed effect
0.2.0
Added
- Configuration! Now you can tweak the Red Pill's spawn rarity and disable the custom AI changes
0.1.0
Added
- Added Red Pill to indoor enemy list at the start of a round (any moon)
Changed
- Spawn rarity is now 2 (was 0)
- Max number of Red Pill enemies in facility is now 1 (was 0)
- Changed spawn probability curve to match the Bracken
- Changed the movement speed of Red Pill to speed up when far from its target and slow down when closing in