BozorosTweaks
Fixes, tweaks, and small additions for LethalMatt's Bozoros!
Date uploaded | 2 months ago |
Version | 1.0.1 |
Download link | pacoito-BozorosTweaks-1.0.1.zip |
Downloads | 3173 |
Dependency string | pacoito-BozorosTweaks-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100LethalMatt-Bozoros
A custom clown / circus themed moon. Featuring custom music, weather events, interior, enemies and a firework show!
Preferred version: 1.0.1README
BozorosTweaks
Fixes, tweaks, and small additions for LethalMatt's Bozoros!
Description
Mod attempting to fix and tweak certain aspects of Bozoros by LethalMatt, keeping it compatible with the latest versions of the game for as long as possible.
Due to the Bozoros project files not exactly being accessible anymore (a lot of the data was sadly lost), the scope of this mod will remain somewhat narrow; it's not really feasible to make large map changes like modifying terrain, or adding more scripted events.
Current Features
- Fixes for Teller (Clown Giant) enemy variant:
- Clown Giants no longer completely break when killed.
- Missing components that were introduced to the Forest Giant prefab in
v50
are now haphazardly added at runtime to stop Clown Giants from erroring out.
- Missing components that were introduced to the Forest Giant prefab in
- Clown Giant falling animation now properly plays on death, leaving its body collapsed on the ground.
- Haven't confirmed if a player standing under a falling Clown Giant actually takes damage, but it's likely to be the case.
- Clown Giants are no longer fireproof and properly play their burning animation when set on fire.
- They can be set on fire through the same means as regular Forest Giants (e.g. Cruiser explosion, lightning strike, meteor strike).
- Missing falling and burning sound effects added to Clown Giants.
- EnemySoundFixes by ButteryStancakes is recommended for every Clown Giant sound effect to play.
- Only vanilla sound effects are played at the moment, but custom goofy sound effects could be added in the future.
- Clown Giants' health amount now matches the same value as regular Forest Giants (
38 HP
, if not modified by another mod). - Company Cruiser is no longer able to instantly kill Clown Giants at any speed, and a minimum velocity is required (same requirement as regular Forest Giants).
- Clown Giants no longer completely break when killed.
Planned Features
- Adding some enemies from
v50
and above to the map's spawn pool. - Adding some of the scrap items from
v61
to the map's spawn pool.- A mod such as LethalQuantities by BananaPuncher714 can do both things above, and will likely remain the recommended way to add enemies and scrap to Bozoros, but I'll still integrate it into this mod as a standalone option.
- Making certain obstacles destructible when the Cruiser rams into them, like vanilla trees.
- Making the doors of the custom interior intangible when opening, so as to not push the player.
- Adding the ability to pop balloons by shooting them with a shotgun, or slice them with a knife to release them into the sky.
Credits
- LethalMatt for the all-around great Bozoros moon, which is easily one of me and my friend group's favorite moons to land on.
- Everyone else mentioned in the Bozoros credits section who helped with the map itself.
CHANGELOG
Changelog
[1.1.0]
Adjusted goofy colliders on top of tents.
- Disabled additional colliders on top of circular tents.
- Circular tents now simply use the mesh colliders they've always had.
- Reduced size of extremely tall colliders on top of rectangular tents.
- Collider doesn't perfectly match, but it's a lot more reasonable now.
- Should now be able to use the Jetpack and Cruiser turbo boosts without crashing into an invisible wall.
[1.0.1]
Clown Giant patch actually applies now.
- No clue when or why I commented it out...
[1.0.0]
Initial release.
- Only the Clown Giant fixes are implemented at the moment.