StoreRotationConfig
Configure the number of purchasable items in each store rotation, or simply show them all.
Date uploaded | 7 months ago |
Version | 2.0.0 |
Download link | pacoito-StoreRotationConfig-2.0.0.zip |
Downloads | 1227 |
Dependency string | pacoito-StoreRotationConfig-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
StoreRotationConfig
Configure the number of purchasable items in each store rotation, or simply show them all.
Description
Simple mod that adds configurability to the number of items that show up in the store every week.
Intended for when there's a large number of modded items (suits, furniture, etc.) in the store, and the vanilla store rotation makes it too unlikely to ever see a desired item in stock.
Compatible with v45
, v49
, and v50
.
Uses CSync (v4.1.0 and above) by Lordfirespeed to sync config settings between host and clients.
NOTE: CSync v3, which could be required by some older mods, is no longer supported after v2.0.0
, and downgrading to v1.3.0
is required.
Configuration
By default, the number of available items in the store is increased from 4-5 (vanilla) to 8-12, but this range can be configured via the minItems
and maxItems
config settings. Set both numbers to the same value to have a fixed number of items in every rotation.
Alternatively, the showAll
setting (off by default) can be toggled to simply add every purchasable item to the store rotation. Partly intended for fixing name conflict issues when buying stuff at the terminal, but there should be no problems using it during a regular run.
Toggling the showPurchased
setting (on by default) will prevent already-purchased items from showing up in future store rotations, and will also remove them from the current one.
The store rotation can also be displayed in alphabetical order by toggling the sortItems
setting (off by default).
For cases where having too many items in the store rotation causes scrolling to skip over several lines, either with stockAll
enabled or with a high minItems
/maxItems
value, toggling the relativeScroll
setting (off by default) will adapt the terminal scroll amount to the number of lines in the current terminal page.
Compatibility
The patched Terminal.RotateShipDecorSelection()
method is functionally the same as vanilla, only with some configurability added, so it should play nicely with other mods (as long as they don't also clear the Terminal.ShipDecorSelection
list to generate their own, or forcibly add items without checking if they're already present in it).
There's also the possibility of something going wrong if the Terminal.ShipDecorSelection
list is needed by another mod immediately after joining a lobby, but prior to the config file sync; the patched method to fill the list with additional items only runs after a successful sync, so it remains in its vanilla state until then. So far I haven't encountered any issues with it, but if any incompatibilities are found, please let me know in the relevant thread in the Lethal Company Modding Discord server, or open an issue on GitHub.
In v49
, there's a name conflict between the Purple suit
and the Pajama suit
, which adds a second, unpurchasable Pajama suit
to the store. If every item available in the store is bought, with the showPurchased
setting disabled, only the Pajama suit
will remain in the store rotation. This is fixed in v50
, with the Purple suit
having been made properly purchasable.
The relativeScroll
tweak is not limited to just the store page, and could potentially fix scrolling issues in other terminal pages, but it could also be incompatible or cause issues with other mods that modify or set the PlayerControllerB.terminalScrollVertical
value.
NOTE: This mod is technically server-side, but clients need the mod installed to be able to see and purchase any of the additional items added to the vanilla store rotation. Similarly, joining a lobby that doesn't have this mod installed will not modify the store rotation.
NOTE: After v2.0.0
, this mod is now required to be installed on both host and clients, though I have commented code ready to once again make it (technically) server-side, if CSync v4
reimplements the ability to join a lobby with either client or host missing this mod.
CHANGELOG
Changelog
[2.5.0]
Basic API added for managing rotating items, fixed rotating shop desync with 'removePurchased' setting.
- Created
RotationItemsAPI
class, which contains several helper methods for interacting with which items can appear in store rotations.- Meant for other mods to use to allow items to appear in store rotations, or to simply add them to the list of permanent items.
- Modified
RotateShipDecorSelectionPatch
andUnlockShipObjectPatches
to use the new API. - Tweaked a few things with the config file.
- Orphaned nodes (old entries) are now cleared when launching the game.
- Configuration file no longer saves after every single
Bind()
call, which could very slightly impact loading performance. - Renamed
stockPurchased
setting toremovePurchased
, and inverted its function.
- Fixed a desync that could happen with the
removePurchased
setting enabled when joining a lobby with already-purchased items, or items placed in storage.- Added transpiler for
StartOfRound.SyncShipUnlockablesServerRpc()
to actually fill thestoredItems
list before sending it to all clients.- When an item is put into storage, its
PlaceableShipObject
instance is despawned, butStartOfRound.SyncShipUnlockablesServerRpc()
usesObject.FindObjectsOfType<PlaceableShipObject>()
to fill thestoredItems
list, so it ends up always being empty.
- When an item is put into storage, its
- Added postfix for
SyncShipUnlockablesClientRpc()
to update each of the ship unlockables'hasBeenUnlockedByPlayer
andinStorage
fields on all clients. - Ship purchases, as well as ship objects in storage, should now be properly synced upon joining a lobby.
- This also fixes clients not being able to see items in storage when joining a lobby, though there's probably a better way to implement it.
- Added transpiler for
- Refactored patch for
StartOfRound.UnlockShipObject()
a bit.
[2.4.1]
Confirming compatibility with v61, but also a minor fix.
- Everything seems to be working correctly in
v61
, but I'll keep an eye out if anything breaks in the latest updates. - Fixed
relativeScroll
setting being accidentally inverted in the previous release.
[2.4.0]
Basic API added for rotation sales, enabled 'Nullable' in the project file.
- Created
RotationSalesAPI
class, which contains several helper methods for interacting with the rotation sales system.- Meant for other mods to use to check if an item is on sale, obtain its discount value and discounted price, add or remove discounts for specific items, among other things.
- Modified
TerminalItemSalesPatches
andTerminalFormatterCompatibility
to use the new API. - Enabled
Nullable
value types in the.csproj
file so the compiler can yell at me if I forget a null check somewhere.- Should fix any current and (hopefully) future issues regarding null types (e.g. issue #3).
- Added
terminalFormatterCompat
setting to toggle compatibility with TerminalFormatter.- This setting will be removed soon-ish, once compatibility is handled from their end.
[2.3.3]
Miscellaneous fixes for various issues.
- Purchasing items now immediately removes from the permanent item list (NOT the config file's
itemWhitelist
itself) whenstockPurchased
is set to disabled. - Made
saleChance
determine sales likelihood more accurately now.- My original goal was to recreate how the vanilla game handles sales, only parameterized to allow for configuration; however, due to integer rounding, a sales chance of e.g.
85%
and above could end up being exactly the same as100%
, depending on themaxSaleItems
setting.
- My original goal was to recreate how the vanilla game handles sales, only parameterized to allow for configuration; however, due to integer rounding, a sales chance of e.g.
- Fixed
Terminal.TextPostProcess()
transpiler occasionally replacing other items' displayed prices when appending a sale tag to a rotating item.- Also simplified it significantly by doing what was used for the TerminalFormatter compatibility transpiler.
- Made
minDiscount
be used formaxDiscount
whenminDiscount
is greater thanmaxDiscount
, just like the other range settings. - Added a couple more null checks and debug messages.
[2.3.2]
Compatibility with TerminalFormatter's modified store, among other things.
- Added TerminalFormatter as a soft dependency.
- I think?
- Sales for rotating items should now display with TerminalFormatter installed.
- Added transpiler for
Store.GetNodeText()
to display discounted prices and amounts in the store page whenever an item is on sale. - Temporary fix until proper compatibility can be made.
- Added transpiler for
relativeScroll
now unpatches itself if TerminalFormatter is installed, since it already includes it.- Patching is done upon loading into the main menu for the first time.
[2.3.1]
Compatibility patch for Lategame Upgrades (and likely other moon-routing price adjustment mods).
- Fixed compatibility with Lategame Upgrades'
Efficient Engines
upgrade.Terminal.LoadNewNodeIfAffordable()
transpiler no longer removes instructions or touchesTerminal.totalCostOfItems
when routing to a moon.- Changed priority of
Terminal.LoadNewNodeIfAffordable()
toHigh
(600), so it's applied earlier.
[2.3.0]
Configurable item sales, whitelisting, and blacklisting.
- Implemented configurable sales for items in the rotating shop.
- Added postfix for
Terminal.RotateShipDecorSelection()
to assign rotating item sales after every quota. - Added transpiler for
Terminal.TextPostProcess()
to show discounts in the store page.- Compatibility patches might be needed for items that also modify the store page (e.g.
TerminalFormatter
); further testing is needed.
- Compatibility patches might be needed for items that also modify the store page (e.g.
- Added transpiler for
Terminal.LoadNewNodeIfAffordable()
to actually apply the rotating item discounts right before a purchase. - Configuration settings added:
saleChance
determines the likelihood for ANY item to be on sale in every store rotation, with the value0
disabling the entire sale system.minSaleItems
andmaxSaleItems
control the number of items that can be on sale at a time.minDiscount
andmaxDiscount
control the amount an item can be discounted by.roundToNearestTen
rounds sale amounts to the nearest ten (like the regular store).
- Added postfix for
- Added both a whitelist and a blacklist for items available in the rotating shop.
itemWhitelist
guarantees an item to be in stock every rotation, whileitemBlacklist
prevents them from ever showing up.- Both config settings are a comma-separated list of the exact item names shown in the terminal store page.
itemWhitelist
will take priority overitemBlacklist
, if an item is found in both lists.itemWhitelist
adds items separate from the range specified by theminItems
andmaxItems
settings.- If an item name is not found, it will fail silently, but shouldn't cause any further issues.
- Minor fixes for
Terminal.RotateShipDecorSelection()
patch.maxItems
value is now used instead ofminItems
whenminItems
is greater thanmaxItems
, as intended.- Fixed items not sorting alphabetically with
stockAll
disabled. - Alphabetical sort now uses
TerminalNode.creatureName
(name displayed in the store page) instead ofUnlockableItem.unlockableName
.
- Changed default value for
relativeScroll
to enabled. - Everything should still be compatible with every game version since
v45
. - Updated
LICENSE
name and year.
[2.2.1]
Compatibility with v56, previous game versions should still work.
- Updated
StartOfRound.SyncShipUnlockablesClientRpc()
patch target reference to not include any parameters.- Additional parameter
vehicleID
was added inv55
, and each parameter was previously declared explicitly in the patch (despite not actually using any).
- Additional parameter
- Changed log level of plugin load message to
Info
.
[2.2.0]
Transpilers now used in place of some prefix patches, some minor refactoring.
- Switched to using Transpilers for
Terminal.RotateShipDecorSelection()
andPlayerControllerB.ScrollMouse_performed()
patches.- Should be much better for compatibility with any other mods that might potentially want to patch these methods as well.
- From initial testing, everything seems to be working fine, but please let me know if any issues are encountered.
- Changed
maxItems
andminItems
to use their absolute values when rotating the store, to avoid any issues with negative numbers in the configuration file. - Modifying
linesToScroll
in-game (e.g. throughLethalConfig
) should now apply changes immediately, instead of until after scrolling on a different terminal page. - Updated minimum
CSync
library dependency to patchv5.0.1
.- Previous release also works with
v5.0.1
, and is recommended.
- Previous release also works with
[2.1.0]
Update to 'CSync' v5, more configuration for terminal scrolling.
- Updated
CSync
library dependency tov5.0.0
.- Updated
README.md
notes regardingCSync
version compatibility.
- Updated
- Added
linesToScroll
client-side setting (20 by default).- Determines the number of lines the terminal should scroll at a time.
- Requires
relativeScroll
to be enabled.
[2.0.1]
Fixes for 'stockPurchased' and 'relativeScroll' settings.
- Purchased items should now properly sync between clients when
stockPurchased
is set to disabled.Terminal.RotateShipDecorSelection()
now waits until afterStartOfRound.SyncShipUnlockablesClientRpc()
is executed when first joining a lobby.- Newly-purchased items should now be properly removed from store rotations for every client, not just the host.
relativeScroll
scroll amount should no longer apply an additional time for each player in the lobby.GameNetworkManager.Instance.localPlayerController
was being used instead of the actualPlayerControllerB
instance callingPlayerControllerB.ScrollMouse_performed()
.
- Added a few additional messages to print to console, mostly for debugging purposes.
[2.0.0]
Update to 'CSync' v4; support for v3 relegated to previous release.
- Updated
CSync
library dependency requirement tov4.1.0
, making it compatible with other mods that useCSync v4
. - Added note to
README.md
suggesting downgrading tov1.3.0
ifCSync v3
is needed. - Added commented code in case
CSync
reimplements the ability to join a lobby with either the client or host missing this mod.
[1.3.0]
Added setting to configure whether already-purchased items should show up in the store rotation.
- Added
stockPurchased
server-side setting (on by default).- Determines whether or not to include already-purchased items in both the current store rotation and any future ones.
- Also immediately removes them from the current store rotation, if disabled.
- Next release will target
CSync v4
, this specific version can be downgraded to ifCSync v3
compatibility is required.
[1.2.0]
Minor (optional) tweak to terminal scrolling.
- Added experimental
relativeScroll
client-side setting (off by default).- Adapts the terminal scroll amount to the number of lines in the current terminal page.
- Should fix an edge case where scrolling would skip over several lines if there were too many items in the store rotation.
- Changed
sortItems
setting to be client-side instead of synced. - Added note to
README.md
regarding usingCSync v4
with this mod.
[1.1.2]
Minor adjustments to project and code.
- Switched from using
Config.Instance
to the actualConfig
instance in thePlugin
class, mainly in preparation for eventually updating toCSync v4
. - Clarified some stuff in
README.md
, mostly in the compatibility section.- Verified compatibility with both
v45
andv50
(onlyv49
had been previously tested). - Added mention of the
Terminal.ShipDecorSelection
list intentionally not being modified when joining a lobby without the mod installed on the host computer.
- Verified compatibility with both
- Modified
StoreRotationConfig.csproj
to include additional features.- Debug symbols are now embedded into the built
StoreRotationConfig.dll
plugin.- Enables better stack traces without having to include
StoreRotationConfig.pdb
in every release. - Also hides user file paths, in case that's a concern when reporting a bug.
- Enables better stack traces without having to include
LICENSE
file (MIT) is now packaged into the builtStoreRotationConfig.dll
plugin.IDE0051
warning is now ignored (to remove unused warning fromPlugin.Awake()
method).
- Debug symbols are now embedded into the built
- Added a few more missing comments.
- Added comments to the individual configuration entries in
Config
class. - Added comments briefly describing the
Config
,Plugin
, andRotateShipDecorSelection
classes.
- Added comments to the individual configuration entries in
[1.1.1]
Switch to 'CSync' library fork.
- Switched to the CSync fork maintained by Lordfirespeed.
[1.1.0]
Configuration now done through 'CSync' library; some refactoring and tweaks.
Config
class now uses CSync by Owen3H to ensure parity between host and clients.- Now the patched
Terminal.RotateShipDecorSelection()
method only runs for clients after receiving config settings from the host, otherwise it simply executes the vanilla method.- This makes it no longer possible to purchase additional items in servers that either don't have this mod, or don't have the same config settings as the client (e.g. if
stockAll
setting is set totrue
on client-side only).
- This makes it no longer possible to purchase additional items in servers that either don't have this mod, or don't have the same config settings as the client (e.g. if
- There should be no need to delete the old config file, names were kept the same.
- Now the patched
- Added
sortItems
option to display the rotating store in alphabetical order.- If used with
stockAll
, the sorted list is cached to avoid having to generate it more than once.
- If used with
- Changed most list iterations to use lambda expressions (arrow functions).
- Split
Plugin.cs
into several files, for organizational purposes. - Updated
README.md
to contain more information. - Added comments all throughout the source code.
[1.0.1]
Hotfix for 'stockAll' setting.
- Fixed indexing error,
stockAll
setting should work properly now.- Forgot it wasn't a standard iteration, and that items in the list were removed with every cycle, so it would inevitably try to access an index out of bounds as
i
increased. - More changes were made changing the version number than fixing this issue...
- Forgot it wasn't a standard iteration, and that items in the list were removed with every cycle, so it would inevitably try to access an index out of bounds as
[1.0.0]
Initial release.
- Config file created, along with
Config
class. - Options
minItems
,maxItems
, andshowAll
added toConfig
class. - Implemented patch for
RotateShipDecorSelection()
method inTerminal
class. - Added additional checks (e.g. if
minItems
is greater thanmaxItems
). - Made
maxItems
upper bound inclusive (Random.Next(minValue, maxValue)
isn't). - Added icon, changelog, and manifest files.