StoreRotationConfig
Configure the number of purchasable items in each store rotation, or simply show them all.
Last updated | 3 days ago |
Total downloads | 5565 |
Total rating | 6 |
Categories | Mods Tools Misc BepInEx Client-side Server-side |
Dependency string | pacoito-StoreRotationConfig-2.1.0 |
Dependants | 9 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
StoreRotationConfig
Configure the number of purchasable items in each store rotation, or simply show them all.
Description
Simple mod that adds configurability to the number of items that show up in the store every week.
Intended for when there's a large number of modded items (suits, furniture, etc.) in the store, and the vanilla store rotation makes it too unlikely to ever see a desired item in stock.
Compatible with v45
, v49
, and v50
.
Uses CSync (v5.0.0 and above) by Lordfirespeed to sync config settings between host and clients.
NOTE: In case an older version of CSync is needed, usually due to mods that have not yet updated to the latest versions, refer to the following table for which specific version of this mod to downgrade to:
CSync | StoreRotationConfig |
---|---|
v5.0.0 | v2.1.0 |
v4.1.0 | v2.0.1 |
v3.1.1 | v1.3.0 |
Configuration
By default, the number of available items in the store is increased from 4-5 (vanilla) to 8-12, but this range can be configured via the minItems
and maxItems
config settings. Set both numbers to the same value to have a fixed number of items in every rotation.
Alternatively, the showAll
setting (off by default) can be toggled to simply add every purchasable item to the store rotation. Partly intended for fixing name conflict issues when buying stuff at the terminal, but there should be no problems using it during a regular run.
Toggling the showPurchased
setting (on by default) will prevent already-purchased items from showing up in future store rotations, and will also immediately remove newly-purchased items from the current rotation.
The store rotation can also be displayed in alphabetical order by toggling the sortItems
setting (off by default).
For cases where having too many items in the store rotation causes scrolling to skip over several lines, either with stockAll
enabled or with a high minItems
/maxItems
value, toggling the relativeScroll
setting (off by default) will adapt scrolling to a certain number of lines at a time, determined by the linesToScroll
setting (20 by default).
Compatibility
The patched Terminal.RotateShipDecorSelection()
method is functionally the same as vanilla, only with some configurability added, so it should play nicely with other mods (as long as they don't also clear the Terminal.ShipDecorSelection
list to generate their own, or forcibly add items without checking if they're already present in it).
There's also the possibility of something going wrong if the Terminal.ShipDecorSelection
list is needed by another mod immediately after joining a lobby, but prior to the config file sync; the patched method to fill the list with additional items only runs after a successful sync, so it remains empty until then. So far I haven't encountered any issues with it, but if any incompatibilities are found, please let me know in the relevant thread in the Lethal Company Modding Discord server, or open an issue on GitHub.
In v49
, there's a name conflict between the Purple suit
and the Pajama suit
, which adds a second, unpurchasable Pajama suit
to the store. If every item available in the store is bought, with the showPurchased
setting disabled, only the Pajama suit
will remain in the store rotation. This is fixed in v50
, with the Purple suit
having been made properly purchasable.
The relativeScroll
tweak is not limited to just the store page, and could potentially fix scrolling issues in other terminal pages, but it could also be incompatible or cause issues with other mods that modify or set the PlayerControllerB.terminalScrollVertical
value.
NOTE: This mod is technically server-side, but clients need the mod installed to be able to see and purchase any of the additional items added to the vanilla store rotation. Similarly, joining a lobby that doesn't have this mod installed will not modify the store rotation.
NOTE: As of v2.0.0
, this mod is now required to be installed on both host and clients, though I have commented code ready to once again make it (technically) server-side, if CSync v4
reimplements the ability to join a lobby with either client or host missing this mod.