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PattariickCompany Modpack
Modpack for me and the boysRequired mods (51)
This package requires the following packages to work.Makes eyeless mouthdogs killable with shotguns. Client-side, works in public lobbies. Vanilla damage unchanged.
Version:1.0.1
Binding the laser pointer to the turret. What bad things could happen?
Version:0.1.1
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.4
Adds the SCP foundation as a potential dungeon to explore.
Version:2.1.0
Adds new features and mechanics to the insanity mechanic of Lethal Company.
Version:1.0.8
The Loot Bug has a 50% chance to pick you up and steal you if you collide.
Version:1.1.0
This modification allows you to hear players' voices for 2 seconds (adjustable) after they die.
Version:1.0.3
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Replaces landmine beep with a smoke detector's out of battery sound.
Version:1.1.0
Makes the mine sound right before exploding the first note of the Ultra Instinct theme
Version:1.0.1
Fixes buggy jetpack fall damage logic, utilizing slight but necessary creative freedom.
Version:1.1.0
Large game expansion with SDK support and a plenty of features.
Version:1.3.21
Removes the mask from the mimic enemy, wears a suit of a random player (even modded ones), allows spawning on all moons without needing the mask items, and a zombie apocalypse?
Version:3.1.1
De-bloated LethalExpansion fork with only the LethalSDK module support
Version:1.3.14