using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalSharedSuits")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalSharedSuits")]
[assembly: AssemblyTitle("LethalSharedSuits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalSharedSuits
{
[BepInPlugin("pattyjogal.LethalSuits", "Lethal Suits", "0.1.0")]
public class MoreSuitsMod : BaseUnityPlugin
{
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
private static UnlockableItem GetOriginalSuit(ref StartOfRound __instance)
{
return __instance.unlockablesList.unlockables.First((UnlockableItem unlockable) => (Object)(object)unlockable.suitMaterial != (Object)null && unlockable.alreadyUnlocked);
}
private static List<string> GetSuitsFromConfig(string configPath)
{
return File.ReadAllText(configPath).Split(new string[1] { Environment.NewLine }, StringSplitOptions.None).ToList();
}
private static List<string> GetUninstalledSuits(List<string> allSuits)
{
return allSuits.Except(Directory.GetDirectories(suitsBasePath)).ToList();
}
private static void DownloadSuit(string suit)
{
string address = "https://lethal-suits.nyc3.digitaloceanspaces.com/" + suit + ".zip";
string text = Path.Combine(suitsBasePath, suit + ".zip");
string destinationDirectoryName = Path.Combine(suitsBasePath, suit);
try
{
using (WebClient webClient = new WebClient())
{
webClient.DownloadFile(address, Path.Combine(suitsBasePath, text));
}
ZipFile.ExtractToDirectory(text, destinationDirectoryName);
}
catch (WebException ex)
{
Debug.Log((object)("Error downloading the ZIP file: " + ex.Message));
}
catch (IOException ex2)
{
Debug.Log((object)("Error extracting the ZIP file: " + ex2.Message));
}
}
[HarmonyPatch("Start")]
[HarmonyPrefix]
private static void StartPatch(ref StartOfRound __instance)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_068b: Unknown result type (might be due to invalid IL or missing references)
//IL_0690: Unknown result type (might be due to invalid IL or missing references)
//IL_0697: Unknown result type (might be due to invalid IL or missing references)
//IL_069c: Unknown result type (might be due to invalid IL or missing references)
//IL_0701: Unknown result type (might be due to invalid IL or missing references)
//IL_0706: Unknown result type (might be due to invalid IL or missing references)
//IL_070c: Unknown result type (might be due to invalid IL or missing references)
//IL_0711: Unknown result type (might be due to invalid IL or missing references)
//IL_0401: Unknown result type (might be due to invalid IL or missing references)
//IL_0408: Expected O, but got Unknown
//IL_0318: Unknown result type (might be due to invalid IL or missing references)
//IL_031f: Expected O, but got Unknown
//IL_05a0: Unknown result type (might be due to invalid IL or missing references)
//IL_0248: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Expected O, but got Unknown
int count = __instance.unlockablesList.unlockables.Count;
UnlockableItem val = new UnlockableItem();
try
{
if (!Directory.Exists(configBasePath))
{
Directory.CreateDirectory(configBasePath);
}
if (!Directory.Exists(modBasePath))
{
Directory.CreateDirectory(modBasePath);
}
if (!Directory.Exists(suitsBasePath))
{
Directory.CreateDirectory(suitsBasePath);
}
if (!Directory.Exists(friendsSuitsBasePath))
{
Directory.CreateDirectory(friendsSuitsBasePath);
}
if (!File.Exists(Path.Combine(configBasePath, "suits.txt")))
{
File.Create(Path.Combine(configBasePath, "suits.txt"));
}
if (!SuitsAdded)
{
int num = 0;
val = GetOriginalSuit(ref __instance);
string[] files = Directory.GetFiles(friendsSuitsBasePath);
List<string> list = new List<string>(files.Length);
string[] array = files;
foreach (string item in array)
{
list.Add(item);
}
list.Add(Path.Combine(configBasePath, "suits.txt"));
List<string> list2 = list.SelectMany(GetSuitsFromConfig).ToList();
List<string> uninstalledSuits = GetUninstalledSuits(list2);
uninstalledSuits.ForEach((Action<string>)Debug.Log);
uninstalledSuits.ForEach(DownloadSuit);
List<string> list3 = new List<string>();
List<string> list4 = new List<string>();
foreach (string item3 in list2.Select((string suit) => Path.Combine(suitsBasePath, suit)))
{
if (item3 != "")
{
string[] files2 = Directory.GetFiles(item3, "*.png");
string[] files3 = Directory.GetFiles(item3, "*.matbundle");
list3.AddRange(files2);
list4.AddRange(files3);
}
}
list4.Sort();
list3.Sort();
try
{
foreach (string item4 in list4)
{
Object[] array2 = AssetBundle.LoadFromFile(item4).LoadAllAssets();
foreach (Object val2 in array2)
{
if (val2 is Material)
{
Material item2 = (Material)val2;
customMaterials.Add(item2);
}
}
}
}
catch (Exception ex)
{
Debug.Log((object)("Something went wrong with More Suits! Could not load materials from asset bundle(s). Error: " + ex));
}
foreach (string item5 in list3)
{
Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
UnlockableItem val3;
Material val4;
if (Path.GetFileNameWithoutExtension(item5).ToLower() == "default")
{
val3 = val;
val4 = val3.suitMaterial;
}
else
{
val3 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
val4 = Object.Instantiate<Material>(val3.suitMaterial);
}
byte[] array3 = File.ReadAllBytes(item5);
Texture2D val5 = new Texture2D(2, 2);
ImageConversion.LoadImage(val5, array3);
val4.mainTexture = (Texture)(object)val5;
val3.unlockableName = Path.GetFileNameWithoutExtension(item5);
try
{
string path = Path.Combine(Path.GetDirectoryName(item5), "advanced", val3.unlockableName + ".json");
if (File.Exists(path))
{
array = File.ReadAllLines(path);
for (int i = 0; i < array.Length; i++)
{
string[] array4 = array[i].Trim().Split(':');
if (array4.Length != 2)
{
continue;
}
string text = array4[0].Trim('"', ' ', ',');
string text2 = array4[1].Trim('"', ' ', ',');
if (text2.Contains(".png"))
{
byte[] array5 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item5), "advanced", text2));
Texture2D val6 = new Texture2D(2, 2);
ImageConversion.LoadImage(val6, array5);
val4.SetTexture(text, (Texture)(object)val6);
continue;
}
if (text == "PRICE" && int.TryParse(text2, out var result))
{
try
{
val3 = AddToRotatingShop(val3, result, __instance.unlockablesList.unlockables.Count);
}
catch (Exception ex2)
{
Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex2));
}
continue;
}
switch (text2)
{
case "KEYWORD":
val4.EnableKeyword(text);
continue;
case "DISABLEKEYWORD":
val4.DisableKeyword(text);
continue;
case "SHADERPASS":
val4.SetShaderPassEnabled(text, true);
continue;
case "DISABLESHADERPASS":
val4.SetShaderPassEnabled(text, false);
continue;
}
float result2;
Vector4 vector;
if (text == "SHADER")
{
Shader shader = Shader.Find(text2);
val4.shader = shader;
}
else if (text == "MATERIAL")
{
foreach (Material customMaterial in customMaterials)
{
if (((Object)customMaterial).name == text2)
{
val4 = Object.Instantiate<Material>(customMaterial);
val4.mainTexture = (Texture)(object)val5;
break;
}
}
}
else if (float.TryParse(text2, out result2))
{
val4.SetFloat(text, result2);
}
else if (TryParseVector4(text2, out vector))
{
val4.SetVector(text, vector);
}
}
}
}
catch (Exception ex3)
{
Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3));
}
val3.suitMaterial = val4;
if (!(val3.unlockableName.ToLower() != "default"))
{
continue;
}
if (num == MaxSuits)
{
Debug.Log((object)"Attempted to add a suit, but you've already reached the max number of suits! Modify the config if you want more.");
continue;
}
bool flag = GetSuitsFromConfig(Path.Combine(configBasePath, "suits.txt")).Contains(val3.unlockableName);
Debug.Log((object)string.Format("Truth for {0}: {1}", val3.unlockableName, GetSuitsFromConfig(Path.Combine(configBasePath, "suits.txt")).Contains(val3.unlockableName)));
val3.alreadyUnlocked = flag;
val3.hasBeenUnlockedByPlayer = flag;
if (!flag)
{
val3.placedPosition = Vector3.zero;
val3.placedRotation = Vector3.zero;
val3.unlockableType = 753;
}
__instance.unlockablesList.unlockables.Add(val3);
num++;
}
SuitsAdded = true;
}
UnlockableItem val7 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
val7.alreadyUnlocked = false;
val7.hasBeenMoved = false;
val7.placedPosition = Vector3.zero;
val7.placedRotation = Vector3.zero;
val7.unlockableType = 753;
while (__instance.unlockablesList.unlockables.Count < count + MaxSuits)
{
__instance.unlockablesList.unlockables.Add(val7);
}
}
catch (Exception ex4)
{
Debug.Log((object)("Something went wrong with More Suits! Error: " + ex4));
}
}
[HarmonyPatch("PositionSuitsOnRack")]
[HarmonyPrefix]
private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance)
{
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
GetSuitsFromConfig(Path.Combine(configBasePath, "suits.txt"));
List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
int num = 0;
source.ForEach(delegate(UnlockableSuit suit)
{
Debug.Log((object)$"XXXXXXXXXXXXXXXXXXXX {suit}");
});
foreach (UnlockableSuit item in source)
{
Debug.Log((object)$"Placing {item.suitID} suit");
AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
component.overrideOffset = true;
float num2 = 0.18f;
if (MakeSuitsFitOnRack && source.Count > 13)
{
num2 /= (float)Math.Min(source.Count, 20) / 12f;
}
component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num;
component.rotationOffset = new Vector3(0f, 90f, 0f);
num++;
}
return false;
}
}
private const string modGUID = "pattyjogal.LethalSuits";
private const string modName = "Lethal Suits";
private const string modVersion = "0.1.0";
private static readonly string configBasePath = Path.Combine(Paths.ConfigPath, "suits");
private static readonly string modBasePath = Path.Combine(Paths.PluginPath, "lethal-suits");
private static readonly string suitsBasePath = Path.Combine(modBasePath, "suits");
private static readonly string friendsSuitsBasePath = Path.Combine(configBasePath, "friends");
private readonly Harmony harmony = new Harmony("pattyjogal.LethalSuits");
private static MoreSuitsMod Instance;
public static bool SuitsAdded = false;
public static string DisabledSuits;
public static bool LoadAllSuits;
public static bool MakeSuitsFitOnRack;
public static int MaxSuits;
public static List<Material> customMaterials = new List<Material>();
private static TerminalNode cancelPurchase;
private static TerminalKeyword buyKeyword;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value;
LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", false, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value;
MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so more can fit on the rack.").Value;
MaxSuits = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Suits", 100, "The maximum number of suits to load. If you have more, some will be ignored.").Value;
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Lethal Suits is loaded!");
}
private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID)
{
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Expected O, but got Unknown
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Expected O, but got Unknown
//IL_0298: Unknown result type (might be due to invalid IL or missing references)
//IL_029f: Expected O, but got Unknown
Terminal val = Object.FindObjectOfType<Terminal>();
for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++)
{
if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy")
{
buyKeyword = val.terminalNodes.allKeywords[i];
break;
}
}
newSuit.alreadyUnlocked = false;
newSuit.hasBeenMoved = false;
newSuit.placedPosition = Vector3.zero;
newSuit.placedRotation = Vector3.zero;
newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>();
((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1";
newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit";
newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n";
newSuit.shopSelectionNode.clearPreviousText = true;
newSuit.shopSelectionNode.shipUnlockableID = unlockableID;
newSuit.shopSelectionNode.itemCost = price;
newSuit.shopSelectionNode.overrideOptions = true;
CompatibleNoun val2 = new CompatibleNoun();
val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
val2.noun.word = "confirm";
val2.noun.isVerb = true;
val2.result = ScriptableObject.CreateInstance<TerminalNode>();
((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm";
val2.result.creatureName = "";
val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n";
val2.result.clearPreviousText = true;
val2.result.shipUnlockableID = unlockableID;
val2.result.buyUnlockable = true;
val2.result.itemCost = price;
val2.result.terminalEvent = "";
CompatibleNoun val3 = new CompatibleNoun();
val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
val3.noun.word = "deny";
val3.noun.isVerb = true;
if ((Object)(object)cancelPurchase == (Object)null)
{
cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>();
}
val3.result = cancelPurchase;
((Object)val3.result).name = "MoreSuitsCancelPurchase";
val3.result.displayText = "Cancelled order.\n";
newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 };
TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>();
((Object)val4).name = newSuit.unlockableName + "Suit";
val4.word = newSuit.unlockableName.ToLower() + " suit";
val4.defaultVerb = buyKeyword;
CompatibleNoun val5 = new CompatibleNoun();
val5.noun = val4;
val5.result = newSuit.shopSelectionNode;
List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList();
list.Add(val5);
buyKeyword.compatibleNouns = list.ToArray();
List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList();
list2.Add(val4);
list2.Add(val2.noun);
list2.Add(val3.noun);
val.terminalNodes.allKeywords = list2.ToArray();
return newSuit;
}
public static bool TryParseVector4(string input, out Vector4 vector)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
vector = Vector4.zero;
string[] array = input.Split(',');
if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4))
{
vector = new Vector4(result, result2, result3, result4);
return true;
}
return false;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "LethalSharedSuits";
public const string PLUGIN_NAME = "LethalSharedSuits";
public const string PLUGIN_VERSION = "1.0.0";
}
}