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Decompiled source of LethalSuits v0.1.0
LethalSharedSuits.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.IO.Compression; using System.Linq; using System.Net; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LethalSharedSuits")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LethalSharedSuits")] [assembly: AssemblyTitle("LethalSharedSuits")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalSharedSuits { [BepInPlugin("pattyjogal.LethalSuits", "Lethal Suits", "0.1.0")] public class MoreSuitsMod : BaseUnityPlugin { [HarmonyPatch(typeof(StartOfRound))] internal class StartOfRoundPatch { private static UnlockableItem GetOriginalSuit(ref StartOfRound __instance) { return __instance.unlockablesList.unlockables.First((UnlockableItem unlockable) => (Object)(object)unlockable.suitMaterial != (Object)null && unlockable.alreadyUnlocked); } private static List<string> GetSuitsFromConfig(string configPath) { return File.ReadAllText(configPath).Split(new string[1] { Environment.NewLine }, StringSplitOptions.None).ToList(); } private static List<string> GetUninstalledSuits(List<string> allSuits) { return allSuits.Except(Directory.GetDirectories(suitsBasePath)).ToList(); } private static void DownloadSuit(string suit) { string address = "https://lethal-suits.nyc3.digitaloceanspaces.com/" + suit + ".zip"; string text = Path.Combine(suitsBasePath, suit + ".zip"); string destinationDirectoryName = Path.Combine(suitsBasePath, suit); try { using (WebClient webClient = new WebClient()) { webClient.DownloadFile(address, Path.Combine(suitsBasePath, text)); } ZipFile.ExtractToDirectory(text, destinationDirectoryName); } catch (WebException ex) { Debug.Log((object)("Error downloading the ZIP file: " + ex.Message)); } catch (IOException ex2) { Debug.Log((object)("Error extracting the ZIP file: " + ex2.Message)); } } [HarmonyPatch("Start")] [HarmonyPrefix] private static void StartPatch(ref StartOfRound __instance) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_068b: Unknown result type (might be due to invalid IL or missing references) //IL_0690: Unknown result type (might be due to invalid IL or missing references) //IL_0697: Unknown result type (might be due to invalid IL or missing references) //IL_069c: Unknown result type (might be due to invalid IL or missing references) //IL_0701: Unknown result type (might be due to invalid IL or missing references) //IL_0706: Unknown result type (might be due to invalid IL or missing references) //IL_070c: Unknown result type (might be due to invalid IL or missing references) //IL_0711: Unknown result type (might be due to invalid IL or missing references) //IL_0401: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Expected O, but got Unknown //IL_0318: Unknown result type (might be due to invalid IL or missing references) //IL_031f: Expected O, but got Unknown //IL_05a0: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Expected O, but got Unknown int count = __instance.unlockablesList.unlockables.Count; UnlockableItem val = new UnlockableItem(); try { if (!Directory.Exists(configBasePath)) { Directory.CreateDirectory(configBasePath); } if (!Directory.Exists(modBasePath)) { Directory.CreateDirectory(modBasePath); } if (!Directory.Exists(suitsBasePath)) { Directory.CreateDirectory(suitsBasePath); } if (!Directory.Exists(friendsSuitsBasePath)) { Directory.CreateDirectory(friendsSuitsBasePath); } if (!File.Exists(Path.Combine(configBasePath, "suits.txt"))) { File.Create(Path.Combine(configBasePath, "suits.txt")); } if (!SuitsAdded) { int num = 0; val = GetOriginalSuit(ref __instance); string[] files = Directory.GetFiles(friendsSuitsBasePath); List<string> list = new List<string>(files.Length); string[] array = files; foreach (string item in array) { list.Add(item); } list.Add(Path.Combine(configBasePath, "suits.txt")); List<string> list2 = list.SelectMany(GetSuitsFromConfig).ToList(); List<string> uninstalledSuits = GetUninstalledSuits(list2); uninstalledSuits.ForEach((Action<string>)Debug.Log); uninstalledSuits.ForEach(DownloadSuit); List<string> list3 = new List<string>(); List<string> list4 = new List<string>(); foreach (string item3 in list2.Select((string suit) => Path.Combine(suitsBasePath, suit))) { if (item3 != "") { string[] files2 = Directory.GetFiles(item3, "*.png"); string[] files3 = Directory.GetFiles(item3, "*.matbundle"); list3.AddRange(files2); list4.AddRange(files3); } } list4.Sort(); list3.Sort(); try { foreach (string item4 in list4) { Object[] array2 = AssetBundle.LoadFromFile(item4).LoadAllAssets(); foreach (Object val2 in array2) { if (val2 is Material) { Material item2 = (Material)val2; customMaterials.Add(item2); } } } } catch (Exception ex) { Debug.Log((object)("Something went wrong with More Suits! Could not load materials from asset bundle(s). Error: " + ex)); } foreach (string item5 in list3) { Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); UnlockableItem val3; Material val4; if (Path.GetFileNameWithoutExtension(item5).ToLower() == "default") { val3 = val; val4 = val3.suitMaterial; } else { val3 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val)); val4 = Object.Instantiate<Material>(val3.suitMaterial); } byte[] array3 = File.ReadAllBytes(item5); Texture2D val5 = new Texture2D(2, 2); ImageConversion.LoadImage(val5, array3); val4.mainTexture = (Texture)(object)val5; val3.unlockableName = Path.GetFileNameWithoutExtension(item5); try { string path = Path.Combine(Path.GetDirectoryName(item5), "advanced", val3.unlockableName + ".json"); if (File.Exists(path)) { array = File.ReadAllLines(path); for (int i = 0; i < array.Length; i++) { string[] array4 = array[i].Trim().Split(':'); if (array4.Length != 2) { continue; } string text = array4[0].Trim('"', ' ', ','); string text2 = array4[1].Trim('"', ' ', ','); if (text2.Contains(".png")) { byte[] array5 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item5), "advanced", text2)); Texture2D val6 = new Texture2D(2, 2); ImageConversion.LoadImage(val6, array5); val4.SetTexture(text, (Texture)(object)val6); continue; } if (text == "PRICE" && int.TryParse(text2, out var result)) { try { val3 = AddToRotatingShop(val3, result, __instance.unlockablesList.unlockables.Count); } catch (Exception ex2) { Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex2)); } continue; } switch (text2) { case "KEYWORD": val4.EnableKeyword(text); continue; case "DISABLEKEYWORD": val4.DisableKeyword(text); continue; case "SHADERPASS": val4.SetShaderPassEnabled(text, true); continue; case "DISABLESHADERPASS": val4.SetShaderPassEnabled(text, false); continue; } float result2; Vector4 vector; if (text == "SHADER") { Shader shader = Shader.Find(text2); val4.shader = shader; } else if (text == "MATERIAL") { foreach (Material customMaterial in customMaterials) { if (((Object)customMaterial).name == text2) { val4 = Object.Instantiate<Material>(customMaterial); val4.mainTexture = (Texture)(object)val5; break; } } } else if (float.TryParse(text2, out result2)) { val4.SetFloat(text, result2); } else if (TryParseVector4(text2, out vector)) { val4.SetVector(text, vector); } } } } catch (Exception ex3) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3)); } val3.suitMaterial = val4; if (!(val3.unlockableName.ToLower() != "default")) { continue; } if (num == MaxSuits) { Debug.Log((object)"Attempted to add a suit, but you've already reached the max number of suits! Modify the config if you want more."); continue; } bool flag = GetSuitsFromConfig(Path.Combine(configBasePath, "suits.txt")).Contains(val3.unlockableName); Debug.Log((object)string.Format("Truth for {0}: {1}", val3.unlockableName, GetSuitsFromConfig(Path.Combine(configBasePath, "suits.txt")).Contains(val3.unlockableName))); val3.alreadyUnlocked = flag; val3.hasBeenUnlockedByPlayer = flag; if (!flag) { val3.placedPosition = Vector3.zero; val3.placedRotation = Vector3.zero; val3.unlockableType = 753; } __instance.unlockablesList.unlockables.Add(val3); num++; } SuitsAdded = true; } UnlockableItem val7 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val)); val7.alreadyUnlocked = false; val7.hasBeenMoved = false; val7.placedPosition = Vector3.zero; val7.placedRotation = Vector3.zero; val7.unlockableType = 753; while (__instance.unlockablesList.unlockables.Count < count + MaxSuits) { __instance.unlockablesList.unlockables.Add(val7); } } catch (Exception ex4) { Debug.Log((object)("Something went wrong with More Suits! Error: " + ex4)); } } [HarmonyPatch("PositionSuitsOnRack")] [HarmonyPrefix] private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance) { //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) GetSuitsFromConfig(Path.Combine(configBasePath, "suits.txt")); List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList(); source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList(); int num = 0; source.ForEach(delegate(UnlockableSuit suit) { Debug.Log((object)$"XXXXXXXXXXXXXXXXXXXX {suit}"); }); foreach (UnlockableSuit item in source) { Debug.Log((object)$"Placing {item.suitID} suit"); AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>(); component.overrideOffset = true; float num2 = 0.18f; if (MakeSuitsFitOnRack && source.Count > 13) { num2 /= (float)Math.Min(source.Count, 20) / 12f; } component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num; component.rotationOffset = new Vector3(0f, 90f, 0f); num++; } return false; } } private const string modGUID = "pattyjogal.LethalSuits"; private const string modName = "Lethal Suits"; private const string modVersion = "0.1.0"; private static readonly string configBasePath = Path.Combine(Paths.ConfigPath, "suits"); private static readonly string modBasePath = Path.Combine(Paths.PluginPath, "lethal-suits"); private static readonly string suitsBasePath = Path.Combine(modBasePath, "suits"); private static readonly string friendsSuitsBasePath = Path.Combine(configBasePath, "friends"); private readonly Harmony harmony = new Harmony("pattyjogal.LethalSuits"); private static MoreSuitsMod Instance; public static bool SuitsAdded = false; public static string DisabledSuits; public static bool LoadAllSuits; public static bool MakeSuitsFitOnRack; public static int MaxSuits; public static List<Material> customMaterials = new List<Material>(); private static TerminalNode cancelPurchase; private static TerminalKeyword buyKeyword; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value; LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", false, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value; MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so more can fit on the rack.").Value; MaxSuits = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Suits", 100, "The maximum number of suits to load. If you have more, some will be ignored.").Value; harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Lethal Suits is loaded!"); } private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Expected O, but got Unknown //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Expected O, but got Unknown Terminal val = Object.FindObjectOfType<Terminal>(); for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++) { if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy") { buyKeyword = val.terminalNodes.allKeywords[i]; break; } } newSuit.alreadyUnlocked = false; newSuit.hasBeenMoved = false; newSuit.placedPosition = Vector3.zero; newSuit.placedRotation = Vector3.zero; newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1"; newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit"; newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n"; newSuit.shopSelectionNode.clearPreviousText = true; newSuit.shopSelectionNode.shipUnlockableID = unlockableID; newSuit.shopSelectionNode.itemCost = price; newSuit.shopSelectionNode.overrideOptions = true; CompatibleNoun val2 = new CompatibleNoun(); val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val2.noun.word = "confirm"; val2.noun.isVerb = true; val2.result = ScriptableObject.CreateInstance<TerminalNode>(); ((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm"; val2.result.creatureName = ""; val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n"; val2.result.clearPreviousText = true; val2.result.shipUnlockableID = unlockableID; val2.result.buyUnlockable = true; val2.result.itemCost = price; val2.result.terminalEvent = ""; CompatibleNoun val3 = new CompatibleNoun(); val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>(); val3.noun.word = "deny"; val3.noun.isVerb = true; if ((Object)(object)cancelPurchase == (Object)null) { cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>(); } val3.result = cancelPurchase; ((Object)val3.result).name = "MoreSuitsCancelPurchase"; val3.result.displayText = "Cancelled order.\n"; newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 }; TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>(); ((Object)val4).name = newSuit.unlockableName + "Suit"; val4.word = newSuit.unlockableName.ToLower() + " suit"; val4.defaultVerb = buyKeyword; CompatibleNoun val5 = new CompatibleNoun(); val5.noun = val4; val5.result = newSuit.shopSelectionNode; List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList(); list.Add(val5); buyKeyword.compatibleNouns = list.ToArray(); List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList(); list2.Add(val4); list2.Add(val2.noun); list2.Add(val3.noun); val.terminalNodes.allKeywords = list2.ToArray(); return newSuit; } public static bool TryParseVector4(string input, out Vector4 vector) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) vector = Vector4.zero; string[] array = input.Split(','); if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4)) { vector = new Vector4(result, result2, result3, result4); return true; } return false; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "LethalSharedSuits"; public const string PLUGIN_NAME = "LethalSharedSuits"; public const string PLUGIN_VERSION = "1.0.0"; } }