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Decompiled source of Boombox Music Pack v1.0.0
LC_BoomBoxMod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LC_BoomBoxMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LC_BoomBoxMod")] [assembly: AssemblyTitle("LC_BoomBoxMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LC_BoomBoxMod { [BepInPlugin("tech.penguins.LC_BoomBoxMod", "LC_BoomBox_Mod", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string PluginId = "tech.penguins.LC_BoomBoxMod"; private const string PluginName = "LC_BoomBox_Mod"; private const string PluginVersion = "1.0.0"; private Harmony harmony; internal static AudioClip[] newMusicAudios; internal static ManualLogSource Log; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LC_BoomBoxMod is loaded!"); string path = Path.GetDirectoryName(((object)this).GetType().Assembly.Location) ?? ""; AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(path, "LC_BoomBoxMod.assets")); if ((Object)(object)val == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load audio assets!"); return; } newMusicAudios = val.LoadAllAssets<AudioClip>(); harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "tech.penguins.LC_BoomBoxMod"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LC_BoomBoxMod finished patching!"); } private void OnDestroy() { ((BaseUnityPlugin)this).Logger.LogWarning((object)"Plugin LC_BoomBoxMod OnDestroy called. Unpatching."); Harmony obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } } public static class PluginInfo { public const string PLUGIN_GUID = "LC_BoomBoxMod"; public const string PLUGIN_NAME = "LC_BoomBoxMod"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace LC_BoomBoxMod.Patches { [HarmonyPatch(typeof(BoomboxItem))] internal class BoomboxAudioPatcher { [HarmonyPatch("Start")] [HarmonyPrefix] public static void AddInAudioClips(ref AudioClip[] ___musicAudios) { AudioClip[] array = (AudioClip[])(object)new AudioClip[Plugin.newMusicAudios.Length + ___musicAudios.Length]; Plugin.newMusicAudios.CopyTo(array, 0); ___musicAudios.CopyTo(array, Plugin.newMusicAudios.Length); ___musicAudios = array; } } }