using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreLighting")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("MoreLighting mod for lethal comapany")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d951b9ffc307c7d3a1b4ce5202d60f84b65f9a28")]
[assembly: AssemblyProduct("MoreLighting")]
[assembly: AssemblyTitle("MoreLighting")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MoreLighting
{
[BepInPlugin("com.github.phawitpp.morelighting", "MoreLighting", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource log;
public Harmony harmony = new Harmony("com.github.phawitpp.morelighting");
private void Awake()
{
log = ((BaseUnityPlugin)this).Logger;
log.LogInfo((object)"Loading plugin MoreLighting ...");
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin MoreLighting is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "MoreLighting";
public const string PLUGIN_NAME = "MoreLighting";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace MoreLighting.Patchs
{
[HarmonyPatch(typeof(StormyWeather))]
internal class MoreLightingPatch
{
private static Random seed = new Random();
[HarmonyPatch("DetermineNextStrikeInterval")]
[HarmonyPrefix]
public static void DetermineNextStrikeInterval(StormyWeather __instance)
{
float value = Traverse.Create((object)__instance).Field("randomThunderTime").GetValue<float>();
Plugin.log.LogInfo((object)$"randomThunderTime: {value}");
Traverse.Create((object)__instance).Field("timeAtLastStrike").SetValue((object)value);
float num = value + Mathf.Clamp((float)seed.Next(-5, 110) * 0.85f, 1f, 5f) / (float)Mathf.Clamp(TimeOfDay.Instance.currentWeatherVariable, 1, 100);
Plugin.log.LogInfo((object)$"newThunderTime: {num}");
Traverse.Create((object)__instance).Field("randomThunderTime").SetValue((object)num);
}
}
}