
You are viewing a potentially older version of this package. View Latest Version
LethalEscapeThrottle
A performance fix for LethalEscapeUpdated. Enemies that cannot reach an exit stop re-pathing and spamming the log every frame. On tricky navmesh moons this cuts the lag and thousands of log lines.LethalEscapeThrottle
A small performance fix for LethalEscapeUpdated.
On tricky navmesh moons, enemies that cannot reach an exit re-run their escape check every single frame. Each of those calls does a NavMesh path calculation and prints several log lines, so over a round it piles up into real frame-time cost and tens of thousands of log lines.
This mod adds a short per-enemy cooldown, so a failed escape attempt is not retried until CooldownSeconds later. Enemies that can escape still succeed on the first try and are not affected.
Config
- Enabled: toggle the throttle.
- CooldownSeconds: how long to wait (default 2.0) before retrying a failed attempt.
Credits
Made by Pierre (Discord: samedude67). Requires LethalEscapeUpdated by woah25.