Lethal Company
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Date Uploaded
last year
Downloads
113
Size
12KB

Required mods (64)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
Adds the Scarlet Devil Mansion from Touhou as a possible dungeon to the snow maps.
Version:2.3.1
Toolkit for making enemy skins in the unity editor
Version:1.3.4
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.9.1
Adds a funny little easter man to your game. Spawns outside with variants.
Version:2.5.7
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Adds several ghost enemies to the game.
Version:1.3.19
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.3.0
Allows indoor enemies to spawn in groups larger than 1, like outdoor and daytime enemies can.
Version:1.2.3
Adds Lightning McQueen as an enemy. You should NOT be speed
Version:1.1.0
Adds Rick Sanchez. He gets bored and does a virtual insanity atack
Version:1.1.0
A mod that adds 3 Dungeons themed after major locations from Oneshot
Version:2.2.0
Gives (almost) every vanilla entity in Lethal Company alternate recolor skins to spawn as for variety.
Version:2.1.1
Adds the Clay Surgeon, my personal take on the Barber.
Version:1.3.9
Mod that adds an enemy based on Unreal's pupaes.
Version:1.0.3
Mod that adds the Tentacle from 1998's Unreal.
Version:1.0.2
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.2
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:1.0.3
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