a edge modpack
explodeRequired mods (176)
This package requires the following packages to work.Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.0
Adds a yippee (tbh creature) as scrap. Made for a friend so they can have a comfort toy while they get their neck snapped by a bracken.
Version:1.0.7
A robust and powerful API for configuration handling and synchronization in real time. Create file-dependant configurations that can be changed while in game by the players. (The developer MUST implement their own configurations)
Version:3.3.1
Customize everything of the game with options such as enemy spawning, starting money, death penalty, enemy spawn probabilities, scrap spawn and value, weather chances, quota, day speed and many more options. All with an in-game menu and for each save file.
Version:2.2.0
A modpack containing all of my Starlancer mods, a WIP expansion mod for Lethal Company.
Version:1.0.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.5.0
(LLL) 3 new moons: 1 free, 1 intermediate and 1 late-game. Part of my Starlancer series!
Version:1.4.2
Original music for Lethal Company. Part of my Starlancer Series!
Version:1.3.0
A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!
Version:1.4.2
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.7
Fork of TornadoMods' PeterSpringer. Reskins the Coil Head to be Peter Griffin. Includes SFX.
Version:1.0.5
