Decompiled source of ArduinoDamageLink v1.0.2

DamageDetector.dll

Decompiled 6 hours ago
using System;
using System.Diagnostics;
using System.IO.Ports;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("DamageDetector")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DamageDetector")]
[assembly: AssemblyTitle("DamageDetector")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DamageDetector
{
	[BepInPlugin("com.thatmanwhousesgithub.damagedetector", "Damage Detector", "1.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		public static SerialPort serialPort;

		public static ConfigEntry<string> comPort;

		public static ConfigEntry<int> baudRate;

		private void Awake()
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Expected O, but got Unknown
			comPort = ((BaseUnityPlugin)this).Config.Bind<string>("Serial", "COM Port", "COM3", "The COM port used for the Arduino (e.g. COM3, COM4, /dev/ttyUSB0)");
			baudRate = ((BaseUnityPlugin)this).Config.Bind<int>("Serial", "Baud Rate", 9600, "Set to same comms speed as arduino");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"PLUGIN LOADED");
			try
			{
				serialPort = new SerialPort(comPort.Value, baudRate.Value);
				serialPort.Open();
				((BaseUnityPlugin)this).Logger.LogInfo((object)"SERIAL OPENED");
				Thread.Sleep(3000);
				serialPort.Write("1");
				((BaseUnityPlugin)this).Logger.LogInfo((object)"TEST SENT");
				Harmony val = new Harmony("com.thatmanwhousesgithub.damagedetector");
				val.PatchAll();
				((BaseUnityPlugin)this).Logger.LogInfo((object)"PATCHED");
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)ex);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB), "Update")]
	internal class DamagePatch
	{
		private static int lastHealth = -1;

		private static bool WasDead = false;

		[HarmonyPostfix]
		private static void Postfix(PlayerControllerB __instance)
		{
			try
			{
				if ((Object)(object)__instance == (Object)null || (Object)(object)GameNetworkManager.Instance == (Object)null || (Object)(object)GameNetworkManager.Instance.localPlayerController == (Object)null || (Object)(object)__instance != (Object)(object)GameNetworkManager.Instance.localPlayerController)
				{
					return;
				}
				if (lastHealth == -1)
				{
					lastHealth = __instance.health;
					return;
				}
				if (__instance.health < lastHealth)
				{
					Debug.Log((object)"DAMAGE DETECTED");
					int num = lastHealth - __instance.health;
					if (Plugin.serialPort != null && Plugin.serialPort.IsOpen)
					{
						Plugin.serialPort.Write(num.ToString());
						Debug.Log((object)$"SENT TO ARDUINO {num}");
					}
				}
				if (__instance.isPlayerDead && !WasDead && Plugin.serialPort != null && Plugin.serialPort.IsOpen)
				{
					Plugin.serialPort.Write(150.ToString());
					Debug.Log((object)$"SENT TO ARDUINO {150} LOLOLO enjoy the pain");
					WasDead = true;
				}
				if (!__instance.isPlayerDead && WasDead)
				{
					WasDead = false;
				}
				lastHealth = __instance.health;
			}
			catch (Exception ex)
			{
				Debug.LogError((object)ex);
			}
		}
	}
}