Decompiled source of Vengeful Monarch v1.0.0

pseudopulse.VengefulMonarch.dll

Decompiled 5 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CodeRebirth.src.Content.Enemies;
using EasyTextEffects.Editor.MyBoxCopy.Extensions;
using GameNetcodeStuff;
using LethalNetworkAPI;
using Microsoft.CodeAnalysis;
using Mono.Cecil;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using MonoMod.RuntimeDetour;
using On.GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("CodeRebirth")]
[assembly: AssemblyCompany("pseudopulse.VengefulMonarch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+2681534e804ebd3b1af126b800ee846af49561e0")]
[assembly: AssemblyProduct("VengefulMonarch")]
[assembly: AssemblyTitle("pseudopulse.VengefulMonarch")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace VengefulMonarch
{
	[BepInPlugin("pseudopulse.VengefulMonarch", "VengefulMonarch", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class VengefulMonarch : BaseUnityPlugin
	{
		public delegate PlayerControllerB? orig_GetClosestPlayerToMonarch(Monarch self, out float dist);

		[CompilerGenerated]
		private static class <>O
		{
			public static Manipulator <0>__DoAIIntervalMethodModifier;
		}

		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static Action<Action<CutieFlyAI, int, PlayerControllerB, bool, int>, CutieFlyAI, int, PlayerControllerB, bool, int> <>9__12_0;

			public static Action<Action<Monarch>, Monarch> <>9__12_1;

			public static Action<Collider> <>9__12_7;

			public static Action<Action<Monarch>, Monarch> <>9__12_2;

			public static Action<Action<Monarch>, Monarch> <>9__12_3;

			public static hook_KillPlayer <>9__12_4;

			public static Func<Instruction, bool> <>9__12_8;

			public static Func<Instruction, bool> <>9__12_9;

			public static Func<PlayerControllerB, bool> <>9__12_12;

			public static Func<PlayerControllerB[]> <>9__12_11;

			public static Manipulator <>9__12_5;

			public static UnityAction<Scene, Scene> <>9__12_6;

			internal void <Awake>b__12_0(Action<CutieFlyAI, int, PlayerControllerB, bool, int> orig, CutieFlyAI self, int force, PlayerControllerB player, bool sfx, int hitID)
			{
				orig(self, force, player, sfx, hitID);
				if (!CutieflyKillers.Contains(player))
				{
					CutieflyKillers.Add(player);
					UpdateMonarchList();
				}
			}

			internal void <Awake>b__12_1(Action<Monarch> orig, Monarch self)
			{
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0039: Expected O, but got Unknown
				orig(self);
				List<EnemyBehaviourState> list = ((EnemyAI)self).enemyBehaviourStates.ToList();
				list.Add(new EnemyBehaviourState
				{
					name = "Flee",
					playOneShotSFX = false,
					playOneShotVoice = false
				});
				((EnemyAI)self).enemyBehaviourStates = list.ToArray();
			}

			internal void <Awake>b__12_2(Action<Monarch> orig, Monarch self)
			{
				//IL_0123: Unknown result type (might be due to invalid IL or missing references)
				bool flag = true;
				if ((Object)(object)((EnemyAI)self).targetPlayer != (Object)null && !CutieflyKillers.Contains(((EnemyAI)self).targetPlayer))
				{
					((EnemyAI)self).targetPlayer = null;
				}
				if (!self.isAttacking && CutieflyKillers.Count <= 0 && ((EnemyAI)self).currentBehaviourStateIndex != ((EnemyAI)self).enemyBehaviourStates.Length - 1)
				{
					((EnemyAI)self).SwitchToBehaviourServerRpc(((EnemyAI)self).enemyBehaviourStates.Length - 1);
					MyCollections.ForEach<Collider>((IEnumerable<Collider>)self._cachedColliders, (Action<Collider>)delegate(Collider x)
					{
						if (Object.op_Implicit((Object)(object)x) && !(x is CharacterController))
						{
							x.enabled = false;
						}
					});
					((EnemyAI)self).agent.autoTraverseOffMeshLink = true;
					flag = false;
				}
				if (!self.isAttacking && ((EnemyAI)self).currentBehaviourStateIndex == ((EnemyAI)self).enemyBehaviourStates.Length - 1)
				{
					((EnemyAI)self).creatureAnimator.SetBool(Monarch.IsFlyingAnimation, true);
					((Behaviour)((EnemyAI)self).agent).enabled = false;
					((EnemyAI)self).agent.updatePosition = false;
					((EnemyAI)self).agent.updateRotation = false;
					((EnemyAI)self).agent.updateUpAxis = false;
					if (((Component)self).transform.position.y > 200f && !((EnemyAI)self).isEnemyDead)
					{
						((Component)((EnemyAI)self).creatureAnimator).gameObject.SetActive(false);
						((EnemyAI)self).KillEnemy(true);
					}
					flag = false;
				}
				if (flag)
				{
					orig(self);
				}
				else
				{
					DoAIIntervalCaller((EnemyAI)(object)self);
				}
			}

			internal void <Awake>b__12_7(Collider x)
			{
				if (Object.op_Implicit((Object)(object)x) && !(x is CharacterController))
				{
					x.enabled = false;
				}
			}

			internal void <Awake>b__12_3(Action<Monarch> orig, Monarch self)
			{
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				orig(self);
				if (((NetworkBehaviour)self).IsServer && ((EnemyAI)self).currentBehaviourStateIndex == ((EnemyAI)self).enemyBehaviourStates.Length - 1 && !self.isAttacking)
				{
					((Component)self).transform.position = ((Component)self).transform.position + Vector3.up * 15f * Time.deltaTime;
				}
			}

			internal void <Awake>b__12_4(orig_KillPlayer orig, PlayerControllerB self, Vector3 vel, bool spawnBody, CauseOfDeath source, int anim, Vector3 pos, bool drop)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				orig.Invoke(self, vel, spawnBody, source, anim, pos, drop);
				if (CutieflyKillers.Contains(self))
				{
					CutieflyKillers.Remove(self);
					UpdateMonarchList();
				}
			}

			internal void <Awake>b__12_5(ILContext il)
			{
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Expected O, but got Unknown
				//IL_009d: Unknown result type (might be due to invalid IL or missing references)
				<>c__DisplayClass12_0 CS$<>8__locals0 = new <>c__DisplayClass12_0();
				ILCursor val = new ILCursor(il);
				CS$<>8__locals0.loc = -1;
				MethodReference val3 = default(MethodReference);
				FieldReference val2 = default(FieldReference);
				val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3]
				{
					(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, ref val3),
					(Instruction x) => ILPatternMatchingExt.MatchLdfld(x, ref val2),
					(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref CS$<>8__locals0.loc)
				});
				val.EmitDelegate<Func<PlayerControllerB[]>>((Func<PlayerControllerB[]>)(() => CutieflyKillers.Where((PlayerControllerB x) => (Object)(object)x != (Object)null).ToArray()));
				val.Emit(OpCodes.Stloc, CS$<>8__locals0.loc);
			}

			internal bool <Awake>b__12_8(Instruction x)
			{
				MethodReference val = default(MethodReference);
				return ILPatternMatchingExt.MatchCallOrCallvirt(x, ref val);
			}

			internal bool <Awake>b__12_9(Instruction x)
			{
				FieldReference val = default(FieldReference);
				return ILPatternMatchingExt.MatchLdfld(x, ref val);
			}

			internal PlayerControllerB[] <Awake>b__12_11()
			{
				return CutieflyKillers.Where((PlayerControllerB x) => (Object)(object)x != (Object)null).ToArray();
			}

			internal bool <Awake>b__12_12(PlayerControllerB x)
			{
				return (Object)(object)x != (Object)null;
			}

			internal void <Awake>b__12_6(Scene o, Scene n)
			{
				CutieflyKillers.Clear();
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass12_0
		{
			public int loc;

			internal bool <Awake>b__10(Instruction x)
			{
				return ILPatternMatchingExt.MatchStloc(x, ref loc);
			}
		}

		public static List<PlayerControllerB> CutieflyKillers = new List<PlayerControllerB>();

		public static BindingFlags FLAGS = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;

		public static LNetworkMessage<int[]> SyncMonarchList;

		public static VengefulMonarch Instance { get; private set; } = null;


		internal static ManualLogSource Logger { get; private set; } = null;


		private void Awake()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Expected O, but got Unknown
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Expected O, but got Unknown
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Action<int[]> action = ClientReceivedMessage;
			SyncMonarchList = LNetworkMessage<int[]>.Connect("VMSyncMonarchList", (Action<int[], ulong>)ServerReceivedMessage, action, (Action<int[], ulong>)null);
			new Hook((MethodBase)typeof(CutieFlyAI).GetMethod("HitEnemy", FLAGS), (Delegate)(Action<Action<CutieFlyAI, int, PlayerControllerB, bool, int>, CutieFlyAI, int, PlayerControllerB, bool, int>)delegate(Action<CutieFlyAI, int, PlayerControllerB, bool, int> orig, CutieFlyAI self, int force, PlayerControllerB player, bool sfx, int hitID)
			{
				orig(self, force, player, sfx, hitID);
				if (!CutieflyKillers.Contains(player))
				{
					CutieflyKillers.Add(player);
					UpdateMonarchList();
				}
			});
			new Hook((MethodBase)typeof(Monarch).GetMethod("Awake", FLAGS), (Delegate)(Action<Action<Monarch>, Monarch>)delegate(Action<Monarch> orig, Monarch self)
			{
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0039: Expected O, but got Unknown
				orig(self);
				List<EnemyBehaviourState> list = ((EnemyAI)self).enemyBehaviourStates.ToList();
				list.Add(new EnemyBehaviourState
				{
					name = "Flee",
					playOneShotSFX = false,
					playOneShotVoice = false
				});
				((EnemyAI)self).enemyBehaviourStates = list.ToArray();
			});
			new Hook((MethodBase)typeof(Monarch).GetMethod("DoAIInterval", FLAGS), (Delegate)(Action<Action<Monarch>, Monarch>)delegate(Action<Monarch> orig, Monarch self)
			{
				//IL_0123: Unknown result type (might be due to invalid IL or missing references)
				bool flag = true;
				if ((Object)(object)((EnemyAI)self).targetPlayer != (Object)null && !CutieflyKillers.Contains(((EnemyAI)self).targetPlayer))
				{
					((EnemyAI)self).targetPlayer = null;
				}
				if (!self.isAttacking && CutieflyKillers.Count <= 0 && ((EnemyAI)self).currentBehaviourStateIndex != ((EnemyAI)self).enemyBehaviourStates.Length - 1)
				{
					((EnemyAI)self).SwitchToBehaviourServerRpc(((EnemyAI)self).enemyBehaviourStates.Length - 1);
					MyCollections.ForEach<Collider>((IEnumerable<Collider>)self._cachedColliders, (Action<Collider>)delegate(Collider x)
					{
						if (Object.op_Implicit((Object)(object)x) && !(x is CharacterController))
						{
							x.enabled = false;
						}
					});
					((EnemyAI)self).agent.autoTraverseOffMeshLink = true;
					flag = false;
				}
				if (!self.isAttacking && ((EnemyAI)self).currentBehaviourStateIndex == ((EnemyAI)self).enemyBehaviourStates.Length - 1)
				{
					((EnemyAI)self).creatureAnimator.SetBool(Monarch.IsFlyingAnimation, true);
					((Behaviour)((EnemyAI)self).agent).enabled = false;
					((EnemyAI)self).agent.updatePosition = false;
					((EnemyAI)self).agent.updateRotation = false;
					((EnemyAI)self).agent.updateUpAxis = false;
					if (((Component)self).transform.position.y > 200f && !((EnemyAI)self).isEnemyDead)
					{
						((Component)((EnemyAI)self).creatureAnimator).gameObject.SetActive(false);
						((EnemyAI)self).KillEnemy(true);
					}
					flag = false;
				}
				if (flag)
				{
					orig(self);
				}
				else
				{
					DoAIIntervalCaller((EnemyAI)(object)self);
				}
			});
			new Hook((MethodBase)typeof(Monarch).GetMethod("Update", FLAGS), (Delegate)(Action<Action<Monarch>, Monarch>)delegate(Action<Monarch> orig, Monarch self)
			{
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				orig(self);
				if (((NetworkBehaviour)self).IsServer && ((EnemyAI)self).currentBehaviourStateIndex == ((EnemyAI)self).enemyBehaviourStates.Length - 1 && !self.isAttacking)
				{
					((Component)self).transform.position = ((Component)self).transform.position + Vector3.up * 15f * Time.deltaTime;
				}
			});
			object obj = <>c.<>9__12_4;
			if (obj == null)
			{
				hook_KillPlayer val = delegate(orig_KillPlayer orig, PlayerControllerB self, Vector3 vel, bool spawnBody, CauseOfDeath source, int anim, Vector3 pos, bool drop)
				{
					//IL_0003: Unknown result type (might be due to invalid IL or missing references)
					//IL_0006: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					orig.Invoke(self, vel, spawnBody, source, anim, pos, drop);
					if (CutieflyKillers.Contains(self))
					{
						CutieflyKillers.Remove(self);
						UpdateMonarchList();
					}
				};
				<>c.<>9__12_4 = val;
				obj = (object)val;
			}
			PlayerControllerB.KillPlayer += (hook_KillPlayer)obj;
			MethodInfo? method = typeof(Monarch).GetMethod("GetClosestPlayerToMonarch", FLAGS);
			object obj2 = <>c.<>9__12_5;
			if (obj2 == null)
			{
				Manipulator val2 = delegate(ILContext il)
				{
					//IL_0008: Unknown result type (might be due to invalid IL or missing references)
					//IL_000e: Expected O, but got Unknown
					//IL_009d: Unknown result type (might be due to invalid IL or missing references)
					ILCursor val4 = new ILCursor(il);
					int loc = -1;
					MethodReference val6 = default(MethodReference);
					FieldReference val5 = default(FieldReference);
					val4.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3]
					{
						(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, ref val6),
						(Instruction x) => ILPatternMatchingExt.MatchLdfld(x, ref val5),
						(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref loc)
					});
					val4.EmitDelegate<Func<PlayerControllerB[]>>((Func<PlayerControllerB[]>)(() => CutieflyKillers.Where((PlayerControllerB x) => (Object)(object)x != (Object)null).ToArray()));
					val4.Emit(OpCodes.Stloc, loc);
				};
				<>c.<>9__12_5 = val2;
				obj2 = (object)val2;
			}
			new ILHook((MethodBase)method, (Manipulator)obj2);
			MethodInfo? method2 = typeof(VengefulMonarch).GetMethod("DoAIIntervalCaller", FLAGS);
			object obj3 = <>O.<0>__DoAIIntervalMethodModifier;
			if (obj3 == null)
			{
				Manipulator val3 = DoAIIntervalMethodModifier;
				<>O.<0>__DoAIIntervalMethodModifier = val3;
				obj3 = (object)val3;
			}
			new ILHook((MethodBase)method2, (Manipulator)obj3);
			SceneManager.activeSceneChanged += delegate
			{
				CutieflyKillers.Clear();
			};
		}

		private void ServerReceivedMessage(int[] arg1, ulong arg2)
		{
			UpdateMonarchListInternal(arg1);
		}

		private void ClientReceivedMessage(int[] obj)
		{
			UpdateMonarchListInternal(obj);
		}

		private static void UpdateMonarchList()
		{
			List<int> list = new List<int>();
			foreach (PlayerControllerB cutieflyKiller in CutieflyKillers)
			{
				list.Add((int)cutieflyKiller.playerClientId);
			}
			SyncMonarchList.SendOtherClients(list.ToArray());
			if (Object.op_Implicit((Object)(object)NetworkManager.Singleton) && !NetworkManager.Singleton.IsServer)
			{
				SyncMonarchList.SendServer(list.ToArray());
			}
		}

		private static void UpdateMonarchListInternal(int[] ids)
		{
			if (!Object.op_Implicit((Object)(object)StartOfRound.Instance))
			{
				return;
			}
			CutieflyKillers.Clear();
			foreach (int num in ids)
			{
				if (num < StartOfRound.Instance.allPlayerScripts.Length)
				{
					CutieflyKillers.Add(StartOfRound.Instance.allPlayerScripts[num]);
				}
			}
		}

		private static void DoAIIntervalCaller(EnemyAI self)
		{
		}

		private static void DoAIIntervalMethodModifier(ILContext il)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			val.Emit(OpCodes.Ldarg_0);
			val.Emit(OpCodes.Call, (MethodBase)typeof(EnemyAI).GetMethod("DoAIInterval", FLAGS));
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "pseudopulse.VengefulMonarch";

		public const string PLUGIN_NAME = "VengefulMonarch";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}