Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of AutoRefresh slow v1.0.1
AutoRefresh.slow.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AutoRefresh.Patches; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: AssemblyProduct("AutoRefresh")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyDescription("Automatically refreshes the lobby list so you don't have to!")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyCompany("AutoRefresh")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: AssemblyTitle("AutoRefresh")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace AutoRefresh { [BepInPlugin("AutoRefresh", "AutoRefresh", "1.0.0")] public class Plugin : BaseUnityPlugin { private bool _patched; public static ManualLogSource Log { get; set; } private void Awake() { if (_patched) { Log.LogWarning((object)"Already patched"); return; } Log = ((BaseUnityPlugin)this).Logger; Harmony.CreateAndPatchAll(typeof(RefreshPatch), "AutoRefresh"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin AutoRefresh is loaded!"); _patched = true; } } public static class PluginInfo { public const string PLUGIN_GUID = "AutoRefresh"; public const string PLUGIN_NAME = "AutoRefresh"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace AutoRefresh.Patches { internal class RefreshPatch { private static int i; [HarmonyPostfix] [HarmonyPatch(typeof(SteamLobbyManager), "Update")] private static void RefreshList(SteamLobbyManager __instance) { if ((Object)(object)__instance != (Object)null) { i++; if (i == 3500) { __instance.LoadServerList(); i = 0; } } } } }