You are viewing a potentially older version of this package. View all versions.
qwbarch-MirageRevive-1.3.0 icon

MirageRevive

On player death, revive the player as a Masked. Configurable spawn chance.

Date uploaded 2 days ago
Version 1.3.0
Download link qwbarch-MirageRevive-1.3.0.zip
Downloads 1852
Dependency string qwbarch-MirageRevive-1.3.0

This mod requires the following mods to function

qwbarch-MirageCore-1.0.3 icon
qwbarch-MirageCore

Core dependencies for Mirage.

Preferred version: 1.0.3

README

MirageRevive

A mod that revives a player as a "zombie", spawning a masked enemy when the player dies.
By default, there is a 10% chance to revive as a masked enemy.

This mod is required by the host and all non-hosts. This mod used to be a feature part of Mirage, and has been separated for modularity.

Note: Only the host's configuration is used (the host's config is synced to non-hosts).

Alternative mods

If you'd like to explore the "reviving" mechanic but want more options, check out Zombies.

Changelog

To stay up to date with the latest changes, click here to view the changelog.

CHANGELOG

Changelog

1.3.0

  • Updated to support MirageCore v1.0.3.

1.2.0

  • Added a missing check that I had in the original Mirage.

1.1.2

  • Fixed using the wrong MaskedPlayerEnemy prefab.

1.1.1

- Fixed using the wrong MaskedPlayerEnemy prefab.

1.1.0

  • Added a missing soft dependency BepInEx flag.

1.0.0

  • Initial release.