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MirageRevive
On player death, revive the player as a Masked. Configurable spawn chance.
Date uploaded | 2 days ago |
Version | 1.3.0 |
Download link | qwbarch-MirageRevive-1.3.0.zip |
Downloads | 1852 |
Dependency string | qwbarch-MirageRevive-1.3.0 |
This mod requires the following mods to function
README
MirageRevive
A mod that revives a player as a "zombie", spawning a masked enemy when the player dies.
By default, there is a 10% chance to revive as a masked enemy.
This mod is required by the host and all non-hosts. This mod used to be a feature part of Mirage, and has been separated for modularity.
Note: Only the host's configuration is used (the host's config is synced to non-hosts).
Alternative mods
If you'd like to explore the "reviving" mechanic but want more options, check out Zombies.
Changelog
To stay up to date with the latest changes, click here to view the changelog.
CHANGELOG
Changelog
1.3.0
- Updated to support
MirageCore v1.0.3
.
1.2.0
- Added a missing check that I had in the original Mirage.
1.1.2
- Fixed using the wrong MaskedPlayerEnemy prefab.
1.1.1
- Fixed using the wrong MaskedPlayerEnemy prefab.
1.1.0
- Added a missing soft dependency BepInEx flag.
1.0.0
- Initial release.