Decompiled source of EntranceIntangibility v1.0.1

EntranceIntangibility.dll

Decompiled 4 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Extensions;
using CSync.Lib;
using EntranceIntangibility.patch;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("qwcan")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+818c408d02629475c16488e5f55d0422bedad0ab")]
[assembly: AssemblyProduct("EntranceIntagibility")]
[assembly: AssemblyTitle("EntranceIntangibility")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EntranceIntangibility
{
	public class EntranceConfig : SyncedConfig2<EntranceConfig>
	{
		[SyncedEntryField]
		public SyncedEntry<float> IntangibilityDuration;

		public EntranceConfig(ConfigFile configFile)
			: base("EntranceIntangibility")
		{
			IntangibilityDuration = SyncedBindingExtensions.BindSyncedEntry<float>(configFile, "Settings", "IntangibilityDuration", 2.5f, "How long the player is intangible for after entering or leaving the facility, in seconds.");
			ConfigManager.Register<EntranceConfig>((SyncedConfig2<EntranceConfig>)this);
		}
	}
	[BepInPlugin("EntranceIntangibility", "EntranceIntangibility", "1.0.1")]
	[BepInDependency("com.sigurd.csync", "5.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string GUID = "EntranceIntangibility";

		private readonly Harmony _harmony = new Harmony("EntranceIntangibility");

		internal static EntranceConfig Config;

		public Dictionary<int, long> LastEnteredDoor = new Dictionary<int, long>();

		public static Plugin Instance { get; set; }

		public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;

		public Plugin()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			Instance = this;
		}

		private void Awake()
		{
			Config = new EntranceConfig(((BaseUnityPlugin)this).Config);
			Log.LogInfo((object)"Applying patches...");
			ApplyPluginPatch();
			Log.LogInfo((object)"Patches applied");
		}

		public bool IsIntangible(int playerObj)
		{
			if (!LastEnteredDoor.TryGetValue(playerObj, out var value))
			{
				return false;
			}
			return (float)(DateTimeOffset.Now.ToUnixTimeMilliseconds() - value) < Config.IntangibilityDuration.Value * 1000f;
		}

		private void ApplyPluginPatch()
		{
			_harmony.PatchAll(typeof(EnemyAIPatch));
			_harmony.PatchAll(typeof(PlayerControllerPatch));
			_harmony.PatchAll(typeof(EntranceTeleportPatch));
			_harmony.PatchAll(typeof(NetworkPatch));
		}
	}
}
namespace EntranceIntangibility.patch
{
	[HarmonyPatch(typeof(EnemyAI))]
	public class EnemyAIPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("PlayerIsTargetable")]
		private static void PlayerIsTargetablePatch(EnemyAI __instance, PlayerControllerB playerScript, ref bool __result)
		{
			if (Plugin.Instance.IsIntangible((int)playerScript.playerClientId))
			{
				__result = false;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("GetAllPlayersInLineOfSight")]
		private static void GetAllPlayersInLineOfSightPostfixPatch(EnemyAI __instance, float width, int range, Transform eyeObject, float proximityCheck, ref PlayerControllerB[] __result)
		{
			__result = __result?.Where((PlayerControllerB player) => !Plugin.Instance.IsIntangible((int)player.playerClientId)).ToArray();
		}

		[HarmonyPostfix]
		[HarmonyPatch("CheckLineOfSightForPlayer")]
		private static void CheckLineOfSightForPlayerPostfixPatch(EnemyAI __instance, float width, int range, int proximityAwareness, ref PlayerControllerB __result)
		{
			if (Object.op_Implicit((Object)(object)__result) && Plugin.Instance.IsIntangible((int)__result.playerClientId))
			{
				__result = null;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("CheckLineOfSightForClosestPlayer")]
		private static void CheckLineOfSightForClosestPlayerPostfixPatch(EnemyAI __instance, float width, int range, int proximityAwareness, ref PlayerControllerB __result)
		{
			if (Object.op_Implicit((Object)(object)__result) && Plugin.Instance.IsIntangible((int)__result.playerClientId))
			{
				__result = null;
			}
		}
	}
	[HarmonyPatch(typeof(EntranceTeleport))]
	public class EntranceTeleportPatch
	{
		[HarmonyPatch("TeleportPlayerClientRpc")]
		[HarmonyPrefix]
		private static void TeleportPlayerClientRpcPatch(EntranceTeleport __instance, int playerObj)
		{
			Plugin.Log.LogInfo((object)$"Player {playerObj} entered the facility (ClientRPC), giving them intangibility for {Plugin.Config.IntangibilityDuration.Value} seconds: {DateTimeOffset.Now.ToUnixTimeMilliseconds()}");
			Plugin.Instance.LastEnteredDoor[playerObj] = DateTimeOffset.Now.ToUnixTimeMilliseconds();
		}

		[HarmonyPatch("TeleportPlayerServerRpc")]
		[HarmonyPrefix]
		private static void TeleportPlayerServerRpcPatch(EntranceTeleport __instance, int playerObj)
		{
			Plugin.Log.LogInfo((object)$"Player {playerObj} entered the facility (ServerRPC), giving them intangibility for {Plugin.Config.IntangibilityDuration.Value} seconds: {DateTimeOffset.Now.ToUnixTimeMilliseconds()}");
			Plugin.Instance.LastEnteredDoor[playerObj] = DateTimeOffset.Now.ToUnixTimeMilliseconds();
		}
	}
	public class NetworkPatch
	{
		[HarmonyPatch(typeof(NetworkManager))]
		internal static class NetworkPrefabPatch2
		{
			[HarmonyPostfix]
			[HarmonyPatch("SetSingleton")]
			private static void RegisterPrefab()
			{
				//IL_0005: Unknown result type (might be due to invalid IL or missing references)
				//IL_000b: Expected O, but got Unknown
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0014: Unknown result type (might be due to invalid IL or missing references)
				GameObject val = new GameObject("EntranceIntangibility Prefab");
				((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
				Object.DontDestroyOnLoad((Object)(object)val);
				NetworkObject obj = val.AddComponent<NetworkObject>();
				FieldInfo field = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic);
				field.SetValue(obj, GetHash("EntranceIntangibility"));
				NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
				static uint GetHash(string value)
				{
					return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class PlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("DamagePlayer")]
		private static bool DamagePlayerPrefixPatch(PlayerControllerB __instance, int damageNumber, CauseOfDeath causeOfDeath, bool fallDamage, Vector3 force)
		{
			if (Plugin.Instance.IsIntangible((int)__instance.playerClientId))
			{
				return false;
			}
			return true;
		}

		[HarmonyPostfix]
		[HarmonyPatch("AllowPlayerDeath")]
		private static void AllowPlayerDeathPatch(PlayerControllerB __instance, ref bool __result)
		{
			if (Plugin.Instance.IsIntangible((int)__instance.playerClientId))
			{
				__result = false;
			}
		}
	}
}