using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Extensions;
using CSync.Lib;
using EntranceIntangibility.patch;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("qwcan")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+818c408d02629475c16488e5f55d0422bedad0ab")]
[assembly: AssemblyProduct("EntranceIntagibility")]
[assembly: AssemblyTitle("EntranceIntangibility")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace EntranceIntangibility
{
public class EntranceConfig : SyncedConfig2<EntranceConfig>
{
[SyncedEntryField]
public SyncedEntry<float> IntangibilityDuration;
public EntranceConfig(ConfigFile configFile)
: base("EntranceIntangibility")
{
IntangibilityDuration = SyncedBindingExtensions.BindSyncedEntry<float>(configFile, "Settings", "IntangibilityDuration", 2.5f, "How long the player is intangible for after entering or leaving the facility, in seconds.");
ConfigManager.Register<EntranceConfig>((SyncedConfig2<EntranceConfig>)this);
}
}
[BepInPlugin("EntranceIntangibility", "EntranceIntangibility", "1.0.1")]
[BepInDependency("com.sigurd.csync", "5.0.1")]
public class Plugin : BaseUnityPlugin
{
public const string GUID = "EntranceIntangibility";
private readonly Harmony _harmony = new Harmony("EntranceIntangibility");
internal static EntranceConfig Config;
public Dictionary<int, long> LastEnteredDoor = new Dictionary<int, long>();
public static Plugin Instance { get; set; }
public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;
public Plugin()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
Instance = this;
}
private void Awake()
{
Config = new EntranceConfig(((BaseUnityPlugin)this).Config);
Log.LogInfo((object)"Applying patches...");
ApplyPluginPatch();
Log.LogInfo((object)"Patches applied");
}
public bool IsIntangible(int playerObj)
{
if (!LastEnteredDoor.TryGetValue(playerObj, out var value))
{
return false;
}
return (float)(DateTimeOffset.Now.ToUnixTimeMilliseconds() - value) < Config.IntangibilityDuration.Value * 1000f;
}
private void ApplyPluginPatch()
{
_harmony.PatchAll(typeof(EnemyAIPatch));
_harmony.PatchAll(typeof(PlayerControllerPatch));
_harmony.PatchAll(typeof(EntranceTeleportPatch));
_harmony.PatchAll(typeof(NetworkPatch));
}
}
}
namespace EntranceIntangibility.patch
{
[HarmonyPatch(typeof(EnemyAI))]
public class EnemyAIPatch
{
[HarmonyPostfix]
[HarmonyPatch("PlayerIsTargetable")]
private static void PlayerIsTargetablePatch(EnemyAI __instance, PlayerControllerB playerScript, ref bool __result)
{
if (Plugin.Instance.IsIntangible((int)playerScript.playerClientId))
{
__result = false;
}
}
[HarmonyPostfix]
[HarmonyPatch("GetAllPlayersInLineOfSight")]
private static void GetAllPlayersInLineOfSightPostfixPatch(EnemyAI __instance, float width, int range, Transform eyeObject, float proximityCheck, ref PlayerControllerB[] __result)
{
__result = __result?.Where((PlayerControllerB player) => !Plugin.Instance.IsIntangible((int)player.playerClientId)).ToArray();
}
[HarmonyPostfix]
[HarmonyPatch("CheckLineOfSightForPlayer")]
private static void CheckLineOfSightForPlayerPostfixPatch(EnemyAI __instance, float width, int range, int proximityAwareness, ref PlayerControllerB __result)
{
if (Object.op_Implicit((Object)(object)__result) && Plugin.Instance.IsIntangible((int)__result.playerClientId))
{
__result = null;
}
}
[HarmonyPostfix]
[HarmonyPatch("CheckLineOfSightForClosestPlayer")]
private static void CheckLineOfSightForClosestPlayerPostfixPatch(EnemyAI __instance, float width, int range, int proximityAwareness, ref PlayerControllerB __result)
{
if (Object.op_Implicit((Object)(object)__result) && Plugin.Instance.IsIntangible((int)__result.playerClientId))
{
__result = null;
}
}
}
[HarmonyPatch(typeof(EntranceTeleport))]
public class EntranceTeleportPatch
{
[HarmonyPatch("TeleportPlayerClientRpc")]
[HarmonyPrefix]
private static void TeleportPlayerClientRpcPatch(EntranceTeleport __instance, int playerObj)
{
Plugin.Log.LogInfo((object)$"Player {playerObj} entered the facility (ClientRPC), giving them intangibility for {Plugin.Config.IntangibilityDuration.Value} seconds: {DateTimeOffset.Now.ToUnixTimeMilliseconds()}");
Plugin.Instance.LastEnteredDoor[playerObj] = DateTimeOffset.Now.ToUnixTimeMilliseconds();
}
[HarmonyPatch("TeleportPlayerServerRpc")]
[HarmonyPrefix]
private static void TeleportPlayerServerRpcPatch(EntranceTeleport __instance, int playerObj)
{
Plugin.Log.LogInfo((object)$"Player {playerObj} entered the facility (ServerRPC), giving them intangibility for {Plugin.Config.IntangibilityDuration.Value} seconds: {DateTimeOffset.Now.ToUnixTimeMilliseconds()}");
Plugin.Instance.LastEnteredDoor[playerObj] = DateTimeOffset.Now.ToUnixTimeMilliseconds();
}
}
public class NetworkPatch
{
[HarmonyPatch(typeof(NetworkManager))]
internal static class NetworkPrefabPatch2
{
[HarmonyPostfix]
[HarmonyPatch("SetSingleton")]
private static void RegisterPrefab()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Expected O, but got Unknown
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("EntranceIntangibility Prefab");
((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
Object.DontDestroyOnLoad((Object)(object)val);
NetworkObject obj = val.AddComponent<NetworkObject>();
FieldInfo field = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic);
field.SetValue(obj, GetHash("EntranceIntangibility"));
NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
static uint GetHash(string value)
{
return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
}
}
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
public class PlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("DamagePlayer")]
private static bool DamagePlayerPrefixPatch(PlayerControllerB __instance, int damageNumber, CauseOfDeath causeOfDeath, bool fallDamage, Vector3 force)
{
if (Plugin.Instance.IsIntangible((int)__instance.playerClientId))
{
return false;
}
return true;
}
[HarmonyPostfix]
[HarmonyPatch("AllowPlayerDeath")]
private static void AllowPlayerDeathPatch(PlayerControllerB __instance, ref bool __result)
{
if (Plugin.Instance.IsIntangible((int)__instance.playerClientId))
{
__result = false;
}
}
}
}